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Frouk Master Cheater Reputation: 5
Joined: 22 Jun 2021 Posts: 489 Location: mov dword ptr [Ukraine]
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Posted: Fri Aug 27, 2021 8:00 am Post subject: ASM issue |
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I have a unity game where you can pickup powerups (rogue-like) but i wanted to make custom count pickup but there's some issues:
Code: | [ENABLE]
alloc(newmem,2048,PowerupInventory:AddPowerup+4c)
label(exit)
label(returnhere)
label(originalcode)
registerSymbol(newmem)
newmem: //this is allocated memory
//place your code here
add ecx,[newmem+40] //Adjust count
mov [rax],ecx
exit:
originalcode:
mov [rax],ecx
mov rax,0000002BF24060C10F00
PowerupInventory:AddPowerup+4c:
jmp newmem
nop 7
returnhere:
[DISABLE]
unregisterSymbol(newmem)
dealloc(newmem)
PowerupInventory:AddPowerup+4c:
mov [rax],ecx
mov rax,0000002BF24060C10F00
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Some code may not be accurate(because i'm not home)
Everytime i launch game rax register is changing(mov rax,0000002BF24060C10F00)
So i can't restore opcode rax register
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void(__cdecl *Haxing)(HWND hGameWindow) |
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LeFiXER Grandmaster Cheater Supreme Reputation: 20
Joined: 02 Sep 2011 Posts: 1053 Location: 0x90
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Posted: Fri Aug 27, 2021 9:06 am Post subject: |
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In the script you provided you have executed mov [rax],ecx twice. Original code still executes after code located under the newmem label.
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Frouk Master Cheater Reputation: 5
Joined: 22 Jun 2021 Posts: 489 Location: mov dword ptr [Ukraine]
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Posted: Fri Aug 27, 2021 9:58 am Post subject: |
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LeFiXER wrote: | In the script you provided you have executed mov [rax],ecx twice. Original code still executes after code located under the newmem label. |
How to solve mov rax,0000002BF24060C10F00? The address changes after restarting game
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void(__cdecl *Haxing)(HWND hGameWindow) |
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LeFiXER Grandmaster Cheater Supreme Reputation: 20
Joined: 02 Sep 2011 Posts: 1053 Location: 0x90
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Posted: Fri Aug 27, 2021 10:18 am Post subject: |
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By address, you mean the long value (0000002BF24060C10F00)? Or do you mean the address where this instruction is located?
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Frouk Master Cheater Reputation: 5
Joined: 22 Jun 2021 Posts: 489 Location: mov dword ptr [Ukraine]
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Posted: Fri Aug 27, 2021 10:22 am Post subject: |
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LeFiXER wrote: | By address, you mean the long value (0000002BF24060C10F00)? Or do you mean the address where this instruction is located? |
Yeah, and i've get information that long value is instance to ui events
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void(__cdecl *Haxing)(HWND hGameWindow) |
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LeFiXER Grandmaster Cheater Supreme Reputation: 20
Joined: 02 Sep 2011 Posts: 1053 Location: 0x90
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Posted: Fri Aug 27, 2021 10:59 am Post subject: |
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I think you should dig further. I don't think that's the right place you want to be.
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Frouk Master Cheater Reputation: 5
Joined: 22 Jun 2021 Posts: 489 Location: mov dword ptr [Ukraine]
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Posted: Fri Aug 27, 2021 11:00 am Post subject: |
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LeFiXER wrote: | By address, you mean the long value (0000002BF24060C10F00)? Or do you mean the address where this instruction is located? |
Anyway thx for help i already found how to fix it
Lua:
Code: | local class = mono_findClass('Assembly-CSharp','UiEvents')
local id = mono_class_getStaticFieldAddress('Instance',class)
registerSymbol('UiEvents',id)
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AA Script:
Code: | [Enable]
registerSymbol(newmem)
alloc(newmem,2048,PowerupInventory:AddPowerup+4c)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
add ecx,[newmem+200]
originalcode:
mov [rax],ecx
mov rax,UiEvents
exit:
jmp returnhere
PowerupInventory:AddPowerup+4c:
jmp newmem
nop 7
returnhere:
[Disable]
unregisterSymbol(newmem)
dealloc(newmem)
PowerupInventory:AddPowerup+4c:
mov [rax],ecx
mov rax,UiEvents
//Alt: db 89 08 48 B8 F0 29 82 8A 3F 01 00 00
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void(__cdecl *Haxing)(HWND hGameWindow) |
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ParkourPenguin I post too much Reputation: 138
Joined: 06 Jul 2014 Posts: 4275
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