Joined: 15 Aug 2020 Posts: 12 Location: 16845 N 29th Ave Ste 1212, Phoenix, AZ 85053
Posted: Sat Aug 07, 2021 7:38 pm Post subject: "Conditional" addresses in the memory viewer?
I was poking around in CE and found the referenced functions window. I sorted by refcount and decided to go to the most referenced function. When I went there, though, scrolling was incredibly slow and I saw all of these "conditional" and "unconditional" addresses without knowing what they mean. I tried Google, but I'm not entirely sure what I'd search for anyway. What do these mean and why are they laggy?
It's the target of a conditional branch. e.g. "7FF70B6B1E47(Conditional) / Minecraft.Windows.exe+2DC1E99" means the instruction at 7FF70B6B1E47 conditionally jumps to Minecraft.Windows.exe+2DC1E99. _________________
I don't know where I'm going, but I'll figure it out when I get there.
"unconditional" is unconditional jump (JMP).It jumped from a different location to the code without any types of comparison.
Quote:
7FF708FF2A2B(Unconditional)
means that the code at the address 7FF708FF2A2B is "jmp Minecraft.Windows.exe+2DC1E8F"
"conditional" is conditional jump (JE:jump if equal, JNE:jump if not equal, JA:jump above, JB:jump if below, ect.)
These check the Flags register to determine whether to jump or not. If you don't know what Flags register is, look it up on google
I'm terrible at explaining thing but I hope I got my point across
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