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Two different register addresses on the same register???

 
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rhcp10
How do I cheat?
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Joined: 19 Feb 2021
Posts: 2

PostPosted: Fri Feb 19, 2021 10:16 am    Post subject: Two different register addresses on the same register??? Reply with quote

Hey guys I am new to reverse engineering and I got a problem understanding how the registers "display" work on CE. My situation is that I'm trying to find the internal send function of an online game. I found the buffer pointer and looked what accesses to it. It was obviously an instruction, which used the buffer pointer, but if I breakpoint on that instruction it doesn't contain the buffer ptr.

Any help is appreciated Smile



picture 1.PNG
 Description:
Buffer address on EDX reg
 Filesize:  13.26 KB
 Viewed:  2291 Time(s)

picture 1.PNG



picture 2.PNG
 Description:
The Breakpoint
 Filesize:  6.17 KB
 Viewed:  2291 Time(s)

picture 2.PNG


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ParkourPenguin
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PostPosted: Fri Feb 19, 2021 11:40 am    Post subject: Reply with quote

CE has to guess the previous instruction when data breakpoints trigger. In this case CE guessed wrong.
Open up the disassembler yourself and figure it out. IIRC left/right arrows scroll one byte at a time.

Make sure you're using an up-to-date version of CE. Older versions don't know about some vector extensions more commonly used now.

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rhcp10
How do I cheat?
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PostPosted: Fri Feb 19, 2021 3:37 pm    Post subject: Reply with quote

I am using the latest version. So the breakpoint is showing me false information? Then I can assume that the address in EDX from picture 1 is the correct one right?
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ParkourPenguin
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PostPosted: Fri Feb 19, 2021 9:21 pm    Post subject: Reply with quote

I don't know. Again, look at the instruction that's actually accessing the value. Click on "show disassembler" and scroll up a bit. It might be some rep string instruction if I had to guess.

Reading through this again, it seems like you've made some misconceptions about assembly that are giving you a false sense of proficiency. Try searching for "x64 assembly tutorial" or something and come back to this later.

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