Posted: Mon Jan 11, 2021 10:56 am Post subject: Using Cheatengines Speedhack in own Project
Hello everybody!
This is my first forum post and I am not very familiar with this yet .
My problem is this:
I want to integrate the speedhack dll from cheatengine into my own project so that I am independent of cheatengine. I have a dll in c++ that works basically the same way as the cheatengine one and it works pretty good, but unfortioantly it makes the game lag sometimes (the game runs smooth and randomly it hangs for like 0.3 seconds what is a lot in this game. If someone knows why this happens, please tell me your suggestions to fix this issue). The speedhack that comes with Cheatengine doesnt have this problem so i thought i could use Cheatengines DLL in my project. The speedhack_i386.dll from Cheatengine has to be prepared after injecting it, as I saw in the source code. Since I am unfortunately not very familiar with delphi, I would be happy if someone could explain the steps of preparing the dll to me, or even better if someone could translate it to e.g. c++ for me.
Thank you for your help
cpu.png
Description:
Those CPU usage spikes are somehow related to the c++ speedhack..
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