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Pointer scan 0 results on 64-bit programs

 
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Reoline
How do I cheat?
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Joined: 04 Jan 2021
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PostPosted: Mon Jan 04, 2021 12:17 pm    Post subject: Pointer scan 0 results on 64-bit programs Reply with quote

Im using latest (7.2) CE on 64x Windows 10. Pointer scanning works well on 32-bit programs (tested on Terraria, Firefox and Visual Studio), but for some reason fails on 64-bit (tested on Hades and Sekiro). Well, it does not fail and no error method is shown, it just spends 40 seconds generating pointermap and then pointer scanning only lasts for 2-3 seconds (no matter how hard my parameters are, 10 max level, 30 or 50, it doesnt care) and results in 0 paths found. Ive also tried launching both Cheat Engine.exe and cheatengine-x86_64.exe, no difference... Any help?
Manual scanning works btw, but I have to scan, like, 10 levels of pointers at least, so its not an option.



Screenshot_323.png
 Description:
Attached my parameters, even though they are default
 Filesize:  35.13 KB
 Viewed:  4730 Time(s)

Screenshot_323.png


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Dark Byte
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PostPosted: Mon Jan 04, 2021 1:53 pm    Post subject: Reply with quote

try offset 8192 or 16384
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Reoline
How do I cheat?
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PostPosted: Tue Jan 05, 2021 1:30 am    Post subject: Reply with quote

Nothing changed... Tried more harder options, scanning is still not executed properly (several seconds time working), so the problem is somewhere else, I suppose


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OldCheatEngineUser
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PostPosted: Tue Jan 05, 2021 2:59 am    Post subject: Reply with quote

first post image shows the address 24181525A5C, and your last post 2BD96A816D.

it seems what you are looking for is a byte in memory? and if so then it could be packed in 8-bytes so aligning to 8 byte boundary might help. (only if the game store everything in 8 byte boundary)

besides it seems like the game does not do any alignments at all, if we assume its a byte address then why would the first address end with C and your last image shows D.

are these addresses are for the same object?

another thing is you mentioned that CE's pointer scanner quit scanning within seconds, it happened years ago some games successfully either somehow tempered CE's pointer scanner or managed to block the way CE gather data.

i believe the main issues is in pointermap, if the pointermap is empty (or contains very few useful info) then CE's scanner would quit quickly.

since i technically dont know what dark byte gather when generating a pointermap i cant really tell much, but a question to dark byte is:
does it depend on memory regions? (memory view -> memory regions)

if so then its also possible that the game placed a hook to either win32 api from kernel or ntdll the query virtual memory.

if CE cant find memory of type image (static memory) then theoretically pointerscanner should not function properly.

~

what i wrote is based on assumptions and i could be wrong.

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Dark Byte
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PostPosted: Tue Jan 05, 2021 5:32 am    Post subject: Reply with quote

Is this a java game?
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Reoline
How do I cheat?
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PostPosted: Tue Jan 05, 2021 7:00 am    Post subject: Reply with quote

I highly doubt it, only if some java -> native .exe/.dll compilers were used
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