Bangaled How do I cheat?
Reputation: 0
Joined: 12 Dec 2020 Posts: 5
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Posted: Sat Dec 12, 2020 8:14 pm Post subject: Gamecrash upon using trainer |
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So I made a simple trainer. it just changes a value and that is pretty much it, but the problem is that when I use the Pointer in Cheat Engine it works fine with no crashes when I use just the value you find from a scan and change it, it works in cheat engine and in the trainer. Problem is the pointer address does not work in the game. the game simply crashes when I use the trainer. I don't think it is an Anti-Cheat for this reason, but it could be. Idk how it wouldn't trigger when it was used in cheat engine tho
Here is the code for the trainer;
| Code: |
function CEButton2Click(sender)
writeInteger("UnityPlayer.dll+018711C0", -1)
end
function CEButton1Click(sender)
readN = getProperty(CETrainer_CEEdit1,"Text")
print(readN)
newN = tonumber(readN) - 1
writeInteger("UnityPlayer.dll+018711C0", newN)
end
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If someone could clarify if this is just a coding error or if it is actually an Anti-cheat that would be helpful, thank you
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