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Cheat code help [combine multiple addresses of ammo]

 
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crashin
How do I cheat?
Reputation: 0

Joined: 17 Jul 2016
Posts: 2

PostPosted: Wed Sep 30, 2020 12:47 am    Post subject: Cheat code help [combine multiple addresses of ammo] Reply with quote

first ever table i've made. Smile

my first address is:
Socom Pistol: 0079d362
there are 8 more weapons, all going up by 2, 0079d364, 0079d366 etc.


currently i just have them in as manual addresses with 9 different rows of them. if you dont have the weapon yet the value is 65535, to get the weapon it has to be 9999 or less. (this # is the ammo count)
-some items need to be quantity 1.


i'm using this aobscan for the Socom Pistol: 0079d362 to just have it save the amount of ammo i already have (Socom Pistol: Infinite Ammo code]. if i dont have the weapon it doesn't do anything since it just locks in default value

is there a way for this script to "add in" the quantity to say, 200 or 1?
also since they are all +2, can they be combined to give all 9 of them with 200 ammo? (basically an: All Weapons, 200 Ammo) cheat.

the manual address way is annoying having to change the values from 65535 to whatever number every time i start the game, thats why im trying to do something like this thats just a 1 click button


Code:
[ENABLE]

aobscanmodule(InfAmmoSocom,mgsvr.exe,66 FF 0D 62 D3 79 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
//  dec word ptr [mgsvr.exe+39D362]
  jmp return

InfAmmoSocom:
  jmp newmem
  nop 2
return:
registersymbol(InfAmmoSocom)

[DISABLE]

InfAmmoSocom:
  db 66 FF 0D 62 D3 79 00

unregistersymbol(InfAmmoSocom)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "mgsvr.exe"+24F27D

"mgsvr.exe"+24F262: 8B 46 04                    -  mov eax,[esi+04]
"mgsvr.exe"+24F265: A3 6C 3E 9A 00              -  mov [mgsvr.exe+5A3E6C],eax
"mgsvr.exe"+24F26A: 6A 01                       -  push 01
"mgsvr.exe"+24F26C: 8D 45 E0                    -  lea eax,[ebp-20]
"mgsvr.exe"+24F26F: 50                          -  push eax
"mgsvr.exe"+24F270: 57                          -  push edi
"mgsvr.exe"+24F271: E8 F0 8A EC FF              -  call mgsvr.exe+117D66
"mgsvr.exe"+24F276: 8B 45 08                    -  mov eax,[ebp+08]
"mgsvr.exe"+24F279: 83 C4 0C                    -  add esp,0C
"mgsvr.exe"+24F27C: 48                          -  dec eax
// ---------- INJECTING HERE ----------
"mgsvr.exe"+24F27D: 66 FF 0D 62 D3 79 00        -  dec word ptr [mgsvr.exe+39D362]
// ---------- DONE INJECTING  ----------
"mgsvr.exe"+24F284: 66 A3 A8 3E 9A 00           -  mov [mgsvr.exe+5A3EA8],ax
"mgsvr.exe"+24F28A: 66 C7 05 60 3E 9A 00 0C 00  -  mov word ptr [mgsvr.exe+5A3E60],000C
"mgsvr.exe"+24F293: 5F                          -  pop edi
"mgsvr.exe"+24F294: 5E                          -  pop esi
"mgsvr.exe"+24F295: 5B                          -  pop ebx
"mgsvr.exe"+24F296: C9                          -  leave
"mgsvr.exe"+24F297: C3                          -  ret
"mgsvr.exe"+24F298: 8B 44 24 08                 -  mov eax,[esp+08]
"mgsvr.exe"+24F29C: 53                          -  push ebx
"mgsvr.exe"+24F29D: 56                          -  push esi
}



table.JPG
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 Viewed:  1675 Time(s)

table.JPG


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DanyDollaro
Master Cheater
Reputation: 3

Joined: 01 Aug 2019
Posts: 334

PostPosted: Wed Sep 30, 2020 6:24 am    Post subject: Reply with quote

Hope I didn't misunderstand your request, in your script try changing this:
Code:
code:
//  dec word ptr [mgsvr.exe+39D362]
  jmp return

to this:
Code:
code:
  push eax
  mov eax, #200
  mov [mgsvr.exe+39D362], eax
  pop eax
  jmp return


Even if it seems to me that the code acts in writing only after firing of consequence you should still change it manually, I would advise you to do an injection on the reads codes so they can write the value for you.
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crashin
How do I cheat?
Reputation: 0

Joined: 17 Jul 2016
Posts: 2

PostPosted: Wed Sep 30, 2020 5:53 pm    Post subject: Reply with quote

yes you understood my question correctly, thank you!

i see what you mean, this changes the value after you shoot, but if i don't already have the weapon i can't shoot it to get the desired #200 value.

how do i do an injection to write the value 200 into the address without first having to fire the weapon?

thanks!!
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MMM-304
Expert Cheater
Reputation: 0

Joined: 17 Aug 2020
Posts: 170
Location: Milkey Way

PostPosted: Wed Sep 30, 2020 9:13 pm    Post subject: Reply with quote

for that you need an instruction that is continuously accessed.
Tip: look for what access the address
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