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[Help] Assembly Float Value

 
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Evoked100
How do I cheat?
Reputation: 0

Joined: 27 Jul 2020
Posts: 0

PostPosted: Mon Jul 27, 2020 7:08 am    Post subject: [Help] Assembly Float Value Reply with quote

i have one problem for "fmul dword ptr"

for search fmul dword used : D8 0D 74 50 XX XX D9 5D << XX is variable open/close game

Code:
trove.AK::SoundEngine::GetGlobalPluginContext+18D5 - D8 0D 7450B001        - fmul dword ptr [trove.exe+C15074] { [0.10] }
trove.AK::SoundEngine::GetGlobalPluginContext+18DB - D9 5D FC              - fstp dword ptr [ebp-04]
trove.AK::SoundEngine::GetGlobalPluginContext+18DE - 74 14                 - je trove.AK::SoundEngine::GetGlobalPluginContext+18F4
trove.AK::SoundEngine::GetGlobalPluginContext+18E0 - F3 0F10 86 DC000000   - movss xmm0,[esi+000000DC]
trove.AK::SoundEngine::GetGlobalPluginContext+18E8 - F3 0F59 45 FC         - mulss xmm0,[ebp-04]
trove.AK::SoundEngine::GetGlobalPluginContext+18ED - F3 0F11 45 FC         - movss [ebp-04],xmm0
trove.AK::SoundEngine::GetGlobalPluginContext+18F2 - EB 05                 - jmp trove.AK::SoundEngine::GetGlobalPluginContext+18F9
trove.AK::SoundEngine::GetGlobalPluginContext+18F4 - F3 0F10 45 FC         - movss xmm0,[ebp-04]
trove.AK::SoundEngine::GetGlobalPluginContext+18F9 - 80 BE CB000000 00     - cmp byte ptr [esi+000000CB],00 { 0 }
trove.AK::SoundEngine::GetGlobalPluginContext+1900 - 74 0D                 - je trove.AK::SoundEngine::GetGlobalPluginContext+190F
trove.AK::SoundEngine::GetGlobalPluginContext+1902 - F3 0F59 05 50BCAD01   - mulss xmm0,[trove.exe+BEBC50] { [0.40] }


how to i pick this 0.10 and change for 0.40?


Quote:
trove.AK::SoundEngine::GetGlobalPluginContext+18D5 - D8 0D 7450B001 - fmul dword ptr [trove.exe+C15074] { [0.10] }






i have created this code for get original float for restore normal 0.10

Code:
define(penaddy,"trove.exe"+3FF595)

[ENABLE]
alloc(original,06)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(myfloatvar)
registersymbol(original)
/////////////////////////////
original:
readmem(penaddy,06)
///////////////////////////
newmem:

originalcode:
fmul dword ptr [myfloatvar]

exit:
jmp returnhere

myfloatvar:
dd (float)99

penaddy:

returnhere:

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
penaddy:
readmem(original,06)
//Alt: db D8 0D 74 50 B0 01
dealloc(original)
unregistersymbol(original)


thanks for help!!!

or 2 option :



cheat engine2.png
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option 2
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cheat engine2.png



cheat engine.png
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OmegaXis
How do I cheat?
Reputation: 0

Joined: 21 Sep 2020
Posts: 1

PostPosted: Sat Sep 26, 2020 3:19 am    Post subject: I'm not sure if it work since FPU reg was really confusing! Reply with quote

Code:

define(penaddy,"trove.exe"+3FF595)

[ENABLE]
alloc(original,06)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(myfloatvar)
registersymbol(original)
/////////////////////////////
original:
readmem(penaddy,06)
///////////////////////////
newmem:

//Tip : since i don't know much about call function which might be very effective.
//place some compare or it will corrupt your data
//better to test your result in cheat engine tutorial application step 4 or 5 which have floating value in assemebly
//make sure to have backup of game saved file

originalcode:
push ebp //backup old stack in memory
push eax //for interger value storing
mov ebp,esp //createring new stack for float value
sub esp,10 //alloc space for new floating value
mov eax,(int)99
mov [ebp+8],eax //storing value in ebp+8
fstp dword ptr [ebp+8] //storing floating data in [ebp+8] and push out from stack : old value st(1) --> st(0)
// old value st(1) which restore it's position to st(0) which might be value you wanted to multiply by whatever you desire to
// set break point on your code to test out whether it works.
fild dword ptr [ebp+8] //loading floating interger value in stack --> st(0) ; old value st(0) --> st(1)
fmul dword ptr [ebp+8] // mulitiply st(0) with [ebp+8] and store in st(0) // st mean stack register
fstp dword ptr [ebp-04] // storing st(0) value --> [ebp-04]
pop eax
pop ebp //restoring old stack from memory
jmp returnhere

//your code:
fmul dword ptr [myfloatvar]

exit:
jmp returnhere

myfloatvar:
dd (float)99

penaddy:

returnhere:

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
penaddy:
readmem(original,06)
//Alt: db D8 0D 74 50 B0 01
dealloc(original)
unregistersymbol(original)
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