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Can't trial and error for time value

 
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ArcRaizer
How do I cheat?
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Joined: 18 Jun 2020
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PostPosted: Thu Jun 18, 2020 10:36 am    Post subject: Can't trial and error for time value Reply with quote

I couldn't find any obvious value for time, in terms of just looking at it and going "Ah, yeah this looks like the time" which is understandable due to how many ways it could be understood, but the problem is, i used the most barbaric method, Scan Unknown Initial Value/All, and Next scan Changed/Unchanged Value, which in this game is easy, because its the type of game where time is static unless you take specific actions (For example, purchasing things from a normal shop won't consume time, going to specific places to purchase them will note a small change, when in combat, taking your own turn won't change the time, but ending your teams turn will tell you that 5 minutes has past). The Process is a real pain to do because of how many initial values you have to sift through, and you're using the most vague way of "Did it change? Did it not change?" it really takes a while to get to a usable number of addresses and values. The issue is once i get it down to like, 33? I try to freeze values one by one, freeze, use time, unfreeze and freeze new value, but once i get to a certain value, the game crashes, and I can't figure out, which value it is because the address name isn't constant, once the game closes its going to change, so i have to try it all over again, i can find ways to solve other values indirectly, but the time is one thing there's not gonna be a 'potion' for, i can only keep moving the game forward and there's no object to turn back time that i could just make unlimited so there's no real good alternative to this. I also tried increased by increments based on milliseconds, because when I tried to do unknown initial/all, none of the values looked small, well, some did, but they were small to the point that they couldn't be what i was looking for, 2 hours pass, 120 minutes, even if you consider the smallest increment that it can go up by, its 2 minutes, so i can't understand how the number would be 24 in 4 byte, so no decimal can be defined by it.

TL;DR I can't find an efficient method to narrow down the value for time, brute force is all i can do and it causes the game to crash before i can find out which value is correct for sure and how its defined so i can find it easier next time
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