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CE 7.1 Bugged? This table failed to load This is not a valid

 
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Meiyoh
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Joined: 14 Mar 2015
Posts: 407

PostPosted: Fri May 29, 2020 12:10 pm    Post subject: CE 7.1 Bugged? This table failed to load This is not a valid Reply with quote

I had no issue running a huge mod with 7.0 version 4 and below but new 7.1 gives huge LAG and fps spikes so i had to go back to old ?
What is changed to make old scripts etc or something running incompatible or to cause MASSIVE FPS drop and in game camera stuttering.
Especially when i move controller analog sticks around the game lags and camera zooms in ... Something is odd and seems some scripts DO NOT work anymore properly



Tried with Windows Defender Off / exception etc but still same thing.


I am getting error logs where before all was fine when i try to activate more stuff :
Error:[string "local syntaxcheck,memrec=...
..."]:58: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:1095: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:147: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:413: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:598: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:308: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:830: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:830: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:97: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:451: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:414: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:209: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:372: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:343: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:989: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:685: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:521: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:221: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:351: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:911: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:942: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:989: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:989: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:542: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:351: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:288: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:221: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:264: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:507: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:1095: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:1095: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:147: attempt to index a nil value
Error:TTreeNodes.GetNodeFromIndex: Consistency Error - Count too big
Error:[string "local syntaxcheck,memrec=...
..."]:1095: attempt to index a nil value
Error:[string "local syntaxcheck,memrec=...
..."]:1095: attempt to index a nil value


Seems either AOBscan is broken in that release or there is a new syntax ?


Now whenever i try to change settings in CE 7.0.4 after uninstalling 7.1 i get error 0 is not a valid value....


EDIT when i try to load table with 7.1 it gives error:
This table failed to load This is not a valid cheat table.
TTreeNodes.GetNodeFromIndex Consistency Error - Count too big

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Dark Byte
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PostPosted: Fri May 29, 2020 3:38 pm    Post subject: Reply with quote

give a link to the table so we can investigate

have you taken into account that the game may have been updated and the aob's don't exist.

Have you recently downloaded 7.1 from this website, or did you download it several weeks ago, or from another website that isn't cheatengine.org ?

Does you table contain entries named "float", or "double" ?

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Meiyoh
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Joined: 14 Mar 2015
Posts: 407

PostPosted: Fri May 29, 2020 3:53 pm    Post subject: Reply with quote

Dark Byte wrote:
give a link to the table so we can investigate

have you taken into account that the game may have been updated and the aob's don't exist.

Have you recently downloaded 7.1 from this website, or did you download it several weeks ago, or from another website that isn't cheatengine.org ?

Does you table contain entries named "float", or "double" ?


Yes it has readfloat writefloat.
I installed from HERE you know me I dont trust other sites.
No game is NOT updated because its out of development cycle since 2 years.
The mod worked great with 7.0 and below. Ever since updated to 7.1 it wont and functions are broken some scripts seem even to run on their own. I tried with settings reset on install etc all to no avail. I deleted 7.1 and then went back to 7.0 where all works fine.

Cant post table here its too big and NOT for public .

Also why i cant install 7.0,4 ?

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Dark Byte
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PostPosted: Fri May 29, 2020 4:03 pm    Post subject: Reply with quote

try uploading it somewhere else, like mega.nz or something and pm me the link
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Dark Byte
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PostPosted: Sat May 30, 2020 1:58 am    Post subject: Reply with quote

Run this lua code on your table
Code:

for i=0,AddressList.Count-1 do
  if AddressList[i].Description:lower()=='float' then
    print("Changing "..i..":"..AddressList[i].Description)
    AddressList[i].Description='_float_'
  end

  if AddressList[i].Description:lower()=='double' then
    print("Changing "..i..":"..AddressList[i].Description)
    AddressList[i].Description='_double_'
  end
  --next ones are not necessary, just checking to be sure
  if AddressList[i].Description:lower()=='byte' then
    print("Changing "..i..":"..AddressList[i].Description)
    AddressList[i].Description='_byte_'
  end

  if AddressList[i].Description:lower()=='dword' then
    print("Changing "..i..":"..AddressList[i].Description)
    AddressList[i].Description='_byte_'
  end
end

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Meiyoh
Master Cheater
Reputation: 1

Joined: 14 Mar 2015
Posts: 407

PostPosted: Sat May 30, 2020 3:04 am    Post subject: Reply with quote

Dark Byte wrote:
Run this lua code on your table
Code:

for i=0,AddressList.Count-1 do
  if AddressList[i].Description:lower()=='float' then
    print("Changing "..i..":"..AddressList[i].Description)
    AddressList[i].Description='_float_'
  end

  if AddressList[i].Description:lower()=='double' then
    print("Changing "..i..":"..AddressList[i].Description)
    AddressList[i].Description='_double_'
  end
  --next ones are not necessary, just checking to be sure
  if AddressList[i].Description:lower()=='byte' then
    print("Changing "..i..":"..AddressList[i].Description)
    AddressList[i].Description='_byte_'
  end

  if AddressList[i].Description:lower()=='dword' then
    print("Changing "..i..":"..AddressList[i].Description)
    AddressList[i].Description='_byte_'
  end
end


Solved. Next CE release will have this fixed itself Smile Thanks Eric!

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