Posted: Fri May 15, 2020 8:54 pm Post subject: if script is Changed Script no work?
So I made a Trainer Builder But My Beta Tester Found a way to Remove My WaterMark But I Dont want people to remove my watermark.
So is There a way so that if My Script goes from
---------------------------------
f = CreateForm()
f.Caption = "Made By Akiro"
---------------------------------
To
---------------------------------
f = CreateForm()
f.Caption = "Made By carl"
---------------------------------
it will Automatically NOT Work?
or A Way to Make My WaterMark Unremovable? _________________
function validate()
local al = AddressList or getAddressList()
local mr1 = al.getMemoryRecordByDescription("Validate")
mr1.Active = true
end
validate()
On AA script:
Code:
{$lua}
if syntaxcheck then return end
[ENABLE]
function formCaptionValidate()
local cap_url = "https://pastebin.com/raw/XzBzrJVv" -- use other host that more secure
local http = getInternet()
local result = http.getURL(cap_url)
print(result)
myform.Caption = tostring(result)
local form_cap = myform.Caption
if form_cap ~= result then
showMessage('Illegal action detected. You are try admit this trainer')
t.enabled = false
closeCE()
return caFree
end
http.destroy()
end
Assign AA script to memory record table and give a description as 'Validate'.
Note:
This is very simple and easy to break and also I am not trying if the trainer saves as an executable file.
Also, you can encoding the script using CE encode function. _________________
Stealing Code From Stolen Code...
And Admit It.. Hmmm....Typically LOL
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