Posted: Fri May 15, 2020 2:18 am Post subject: Is it possible to set a breakpoint using kernel debugger?
The game I am attempting to set a breakpoint on closes immediately if a debugger is attached (tried both with windows and VEH debugger). I am able to find out what accesses and writes to addresses using kernel mode debugging. But is there a way for me to set a breakpoint using kernel mode debugging aswell?
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