Posted: Fri May 08, 2020 11:35 am Post subject: Pointer address changes every game
I'm trying to find find the pointer address of one of the float values at line 50 of the code below. No static results with pointer scans, i let my computer scan 2 times for 12 hours and i found some pointers with the right values but after restarting the game the pointer isn't valid anymore. Every pointer ends with the offset 0x7AD tho. I scanned with max level 10 and max offset value 9000. I know i had the right dynamic address because editing the value would change the ingame value.
Code:
if (UnityEngine.Random.Range(8349f, 9126f) < num)
Code:
private void nnqgpnnojrg(SpawnZoneDefinition kgpdlhcfrel)
{
if (LocalPlayerAvatar.nkqrjhelndm.ifjqkriddgg || LocalPlayerAvatar.nkqrjhelndm.jilhdqdhqem.rohoekdmpme)
{
return;
}
if (Time.time < this.jredfnigkri && Time.time + 100f > this.jredfnigkri)
{
return;
}
if (this.oqjffhmledd < 1f)
{
this.oqjffhmledd += 0.2f;
}
switch (kgpdlhcfrel.ppkegmglrki)
{
case SpawnZoneDefinition.mjoookiqrfh.hhpqmprenoe:
case SpawnZoneDefinition.mjoookiqrfh.rfeejokfenp:
case SpawnZoneDefinition.mjoookiqrfh.dgdgkfrrdme:
{
float num;
switch (kgpdlhcfrel.cffmgcfjjce)
{
case SpawnZoneDefinition.rqdjrqcokqh.ooecncfengr:
num = 0.04f;
break;
case SpawnZoneDefinition.rqdjrqcokqh.jcngjkehqgr:
num = 0.015f;
break;
case SpawnZoneDefinition.rqdjrqcokqh.mgjjhgjriim:
num = 0.004f;
break;
default:
num = 0.08f;
break;
}
if (kgpdlhcfrel.ppkegmglrki == SpawnZoneDefinition.mjoookiqrfh.rfeejokfenp)
{
num *= 1f;
}
if (this.ekhmkecophg >= 0)
{
num *= this.ijfnqrgjiod;
}
num *= this.oqjffhmledd;
if (NetworkLogic.nkqrjhelndm.gldcghgqgcr)
{
num *= this.gicidhinjcg;
}
if (UnityEngine.Random.Range(8349f, 9126f) < num)
{
this.jredfnigkri = Time.time + 3f;
this.oqjffhmledd = 0f;
if (NetworkLogic.nkqrjhelndm.gldcghgqgcr)
{
if (!NetworkLogic.nkqrjhelndm.coipdcjhcji)
{
NetworkLogic.nkqrjhelndm.qkcorhmgiqp(LocalPlayerAvatar.nkqrjhelndm.jilhdqdhqem.qqhqkomhdoq, NetworkLogic.djdlcrojorr.fjhpqqfmnij, false, -1, null);
}
return;
}
this.ropoojjgjco(kgpdlhcfrel);
return;
}
break;
}
case SpawnZoneDefinition.mjoookiqrfh.jccgopkhifm:
break;
default:
return;
}
}
You aren't going to easily find pointers.
Try CE's mono features, or use code injection to get the address (search "injection copy"). _________________
I don't know where I'm going, but I'll figure it out when I get there.
You aren't going to easily find pointers.
Try CE's mono features, or use code injection to get the address (search "injection copy").
Well it worked with almost every address i tried searching for like XYZ cords, zoom, xp... I got those pointers but i can't find these 2 float values as a static pointer. I definitly tried CE's mono features and i got the same pointer address as the pointerscan, i will try code injection tho thanks.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum