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My trainer not working on mac

 
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Zhao81
How do I cheat?
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Joined: 29 Mar 2019
Posts: 5

PostPosted: Mon Apr 13, 2020 2:20 pm    Post subject: My trainer not working on mac Reply with quote

I'm using windows, but all of my mac users has problems with the trainer. They can't auto attach or select from the process list even though they already disabled their system integrity protection. Are there any other solutions?
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Dark Byte
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Joined: 09 May 2003
Posts: 25262
Location: The netherlands

PostPosted: Mon Apr 13, 2020 4:08 pm    Post subject: Reply with quote

How does your trainer work?
aobscans, or relative addresses ?

if aobscans, do you use aobscanmodule, or just aobscan?
if relative addresses, how are they formatted

Remember, mac's do not have .EXE or .DLL so anything with .EXE or .DLL in it will not work

Also, Mac builds for games may have been build with different compiler parameters generating different assembler code, so the code might be different as well compared to the windows version

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Zhao81
How do I cheat?
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Joined: 29 Mar 2019
Posts: 5

PostPosted: Tue Apr 14, 2020 7:59 pm    Post subject: Reply with quote

I'm only using Aobswap, to scan and replace the aob

The trainer is saved as .CETRAINER but the script does have .dll used for the auto attach. Like "pepflashplayer.dll" and "kernel32.dll".
It's a flash game

So is it the dll part that makes my trainer not work?
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Dark Byte
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Location: The netherlands

PostPosted: Wed Apr 15, 2020 1:02 am    Post subject: Reply with quote

yes, mac doesn't have kernel32.dll and also no pepflashplayer.dll
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