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How to find success rate?

 
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Defunger
How do I cheat?
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Joined: 14 Nov 2019
Posts: 6

PostPosted: Thu Nov 14, 2019 3:07 pm    Post subject: How to find success rate? Reply with quote

Im trying to change upgrade success rate in a game
There are 4 options for items

0-100% 41-100% 61-100% 81-100%
1 item 2 item 3 item 4 item (veeery hard to obtain)

I know people managed to get the 81-100% rate no matter what item they used (only the rate you cant fix it to for ex 100% it will always be 81-100%)

Value is random and generated from these ranges set by items I have no idea how to find it tried increasing decreasing value,changed by prcnt,value from to idk what to do now
--
(I try to find the range value not the actual random value as I mentioned u cant set it to fixed value just the range 81-100% but it would be great to have both)


Last edited by Defunger on Thu Nov 14, 2019 3:29 pm; edited 2 times in total
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DanyDollaro
Master Cheater
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PostPosted: Thu Nov 14, 2019 3:23 pm    Post subject: Reply with quote

Have you tried the CE unrandomizer? or with a debugger you could set break points on the rand() calls and find the one that handles this algorithm
(Ps: there are ways to avoid the use of the rand() call but normally they are used very often)
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Defunger
How do I cheat?
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PostPosted: Thu Nov 14, 2019 3:26 pm    Post subject: Reply with quote

DanyDollaro wrote:
Have you tried the CE unrandomizer? or with a debugger you could set break points on the rand() calls and find the one that handles this algorithm (Ps: there are ways to avoid the use of the rand() call but normally they are used very often)

Tried unrandomizer it gives only 1 result which isnt even related to this
game has a antidebugger forgot to mention that and it will be hard to bypass it
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DanyDollaro
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PostPosted: Thu Nov 14, 2019 3:29 pm    Post subject: Reply with quote

To work around it you can include plugins that hide the debugger from debugging registers, but this varies from what debugger you are using, whether from CE, IDA, Xdbg etc...
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Defunger
How do I cheat?
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Joined: 14 Nov 2019
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PostPosted: Thu Nov 14, 2019 4:15 pm    Post subject: Reply with quote

Can I get any plugin for anti anti debug? Cant find any and xdbg wont compile and visual studio is broken af I installed all neccessary things for v120 and it still shows its not installed

Last edited by Defunger on Thu Nov 14, 2019 4:39 pm; edited 2 times in total
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DanyDollaro
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PostPosted: Thu Nov 14, 2019 4:38 pm    Post subject: Reply with quote

You can find them on GitHub, and I think you are referring to this:
https://github.com/x64dbg/ScyllaHide/releases

Wiki: https://github.com/x64dbg/x64dbg/wiki/Plugins
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Defunger
How do I cheat?
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PostPosted: Thu Nov 14, 2019 4:40 pm    Post subject: Reply with quote

I got a debugger running in CE
but all I have is Memory Viewer with assembly where I can put breakpoints and see what accesses addresses once I add them how do I find rand calls in assembly? :V
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DanyDollaro
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PostPosted: Thu Nov 14, 2019 5:05 pm    Post subject: Reply with quote

I don't know, to search through intermodular calls I've always used Xdbg, but the rand() function should be found in the "UCRTBASE.DLL" module.
But they could be called other similar ones
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Defunger
How do I cheat?
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PostPosted: Fri Nov 15, 2019 6:51 am    Post subject: Reply with quote

Meh :V
I would really like to use the xdbg64 but from what I seen on the web it doesnt have VEH and if I wanted the game not to yeet me out because of debugger running I would have to get brock7 xdbg plugin but it wont compile for me and I cant find a ready version so I'm kinda stuck :V
Seems im too bad to find this
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DanyDollaro
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PostPosted: Fri Nov 15, 2019 7:21 am    Post subject: Reply with quote

Just download this Zip:
https://github.com/x64dbg/ScyllaHide/releases/download/snapshot/ScyllaHide_2019-05-31_22-45.7z


in case the debugger you are using is 64 bit you have to extract the files found in the directories:
    ...\Release\plugins\ScyllaHideX64DBGPlugin.dp64
    ...\Release\HookLibraryx64.dll


After that create a folder (which I called "PlugIn") in the same directory as the executable (I refer to the "x64dbg.exe" file), just move the 2 extracted files to the folder you created and they will be loaded automatically, in the case you wanted to manage them once you open the debugger in the top right corner you should find a "PLUGINS" option



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