Posted: Fri Jun 21, 2019 10:21 pm Post subject: [REQUEST] Debuggers to use besides the default one?
I've managed to pinpoint the collision addresses for both the player collision and 3rd person camera collision in a game (TTR) but the game seems to crash upon attaching the debugger! It appears that the default debugger is blocked by the game, and I was wondering if there were any others I could try? Thank you. _________________
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Posted: Wed Jun 26, 2019 12:25 pm Post subject: Re: [REQUEST] Debuggers to use besides the default one?
hausevult wrote:
I've managed to pinpoint the collision addresses for both the player collision and 3rd person camera collision in a game (TTR) but the game seems to crash upon attaching the debugger! It appears that the default debugger is blocked by the game, and I was wondering if there were any others I could try? Thank you.
This is due to the famous IsDebuggerPresent function, to prevent reverse engineering . You can easily bypass it by locating it in the memory view and before the function returns :
Code:
mov eax, 0 // no debugger present
ret // this function doesn't have arguments as far as i know
as long as you do this, you are not forced to NOP the instructions of this function. Good luck
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