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Alternative way to find module base address

 
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fuguipingan
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Joined: 13 May 2019
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PostPosted: Mon May 13, 2019 9:32 pm    Post subject: Alternative way to find module base address Reply with quote

I found that "enumerate dll and symbols" not working under dbvm mode. Below is my detailed environment:


    1. OS: Windows 8 64-bit
    2. Other details: I enabled all three options under the "Extra" tab in settings. (Without this I cannot get search results.)
    3. Search function works OK. I am able to find address and modify value and verify the result.
    4. I replaced all strings of "Cheat Engine" in CE binary (replacement is of same char length) with hex-editor and compiled my own dbvm driver.




Question: is there alternative way of getting module base address other than "enumerate dll and symbols"? I know the "dissect PE header" but it is not very helpful as well. (The value in the "prefered base address" is all question mark so likely it is not being used at runtime.)

I came to know there are winAPI which can be called if I write my own c++ code and compile/run it. Just curious whether there is any way WITHIN cheat-engine to call these winAPI programmatically.


Last edited by fuguipingan on Mon May 13, 2019 9:47 pm; edited 2 times in total
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atom0s
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PostPosted: Mon May 13, 2019 9:43 pm    Post subject: Reply with quote

We do not support online / multiplayer hacking on this site:
https://forum.cheatengine.org/faq.php#0

Your question is fairly generic to any game, so remove the name of the game from your post and it should be fine to keep up.

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fuguipingan
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PostPosted: Mon May 13, 2019 9:47 pm    Post subject: Reply with quote

done
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Dark Byte
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PostPosted: Mon May 13, 2019 10:29 pm    Post subject: Reply with quote

scan for the text MZ on an alignment of 0x10000 and the results will be module base addresses.

just parse the pe header for name and exports

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fuguipingan
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PostPosted: Mon May 13, 2019 10:41 pm    Post subject: Reply with quote

Dark Byte wrote:
scan for the text MZ on an alignment of 0x10000 and the results will be module base addresses.

just parse the pe header for name and exports


Thanks for the hint Very Happy Very Happy
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