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mugen_is_here Newbie cheater
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OldCheatEngineUser Whateven rank
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Posted: Tue Jan 29, 2019 7:06 am Post subject: |
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see cheat engine tutorial final step as it have a similar situation, another way to providea video or screenshots so someone can help.
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mugen_is_here Newbie cheater
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Posted: Tue Jan 29, 2019 9:51 am Post subject: |
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While I acknowledge your effort to help me out, this does not help me. I have already completed the full tutorial and this is nothing like the tutorial.
In the tutorial the memory values are found. In the end, changing the memory value affects us and everyone else. That tutorial is about making infinite only for us and not for enemy.
That is not my problem. In my case, the value changes back immediately.
I have already tried doing a "what writes to this". Please see the details in the OP.
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OldCheatEngineUser Whateven rank
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Posted: Tue Jan 29, 2019 10:50 am Post subject: |
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possible multiple threads executing that code, isnt there any other read-instruction?
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mugen_is_here Newbie cheater
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Posted: Tue Jan 29, 2019 11:22 am Post subject: |
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OldCheatEngineUser wrote: | possible multiple threads executing that code, isnt there any other read-instruction? |
Nope. If I scroll up even further then there's a call to unityplayer.dll. I'm guessing that it should get read from an address somewhere else.
Edit: I just found some shocking info!! When I use the "what writes to this address" then multiple opcodes appear and they all belong to unityplayer.dll . I think that the game is storing multiple values in some kind of coded format.
Then the unityplayer.dll is used to decode those values and put them directly onto the screen.
The value that I found must be a value on the screen. Then the only question is where is the real value stored. I need to find a way to reach the location just before unityplayer.dll is called.
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OldCheatEngineUser Whateven rank
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Posted: Tue Jan 29, 2019 3:02 pm Post subject: |
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mugen_is_here wrote: | The value that I found must be a value on the screen. Then the only question is where is the real value stored. I need to find a way to reach the location just before unityplayer.dll is called. |
if what you said is true, then you may want to go up a little bit. (or the previous function)
also you can scan for changed/unchanged values until you found the real address, but it wont be easy so if you know assembly then use break and trace. (it should be a little bit easier)
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