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Speedhack Mechanics, How Should it Be Used ?

 
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Akillibirisi
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PostPosted: Sun Jan 06, 2019 10:18 pm    Post subject: Speedhack Mechanics, How Should it Be Used ? Reply with quote

Hello everyone, first of all I'd want to clarify what did I want to achieve by using speedhack. I was playing "The Long Dark", in which sometimes traveling between distant places can take hell amount of time and is much of a pain. But cheating in this game would be pointless since it's a survival game. But if every other thing was going at the same speed along with me then it won't be exactly cheating (like other entities, day-night cycle, hunger decrease rate etc.).

Everything was fine until I realized that setting speedhack multiplier to more than 5 doesn't make my character's movement any faster. I feared that other aspects might not have such a limit therefore could possibly happen faster or slower than other things and might possibly ruin the game this way.

So I decided to experiment with "Minecraft" to see whether it will show similar results, but now it became even more complicated. Outside the character movement and just the animations everything else remained same, sun was going faster but constantly gets teleported back to where it should be as if the speedhack was not functioning, resulting in some back and forth movement. Animals' random movement patters seemed to have stayed at the same rate except for their movement animations (They have random movement patters which occurs once around every 10 seconds or so, this hasn't become faster also and they weren't moving any faster either.) and although potion effect duration indicator dropped faster when speechack was applied, effects sustained when it reached zero and when I relogged, I saw that the actual duration hadn't been changed and the effects were still active. These are all happening on Single Player. I know that they won't work in multiplayer. Very Happy

I'm looking for the reasons and possible solutions for these so I can ensure everything is affected by the speedhack equally. But I didn't seem to find any further options for that, thanks in advance. Surprised

Possible reason for Minecraft that I thought of would be that actual executions of the game flow were made outside of the process I attached to with Cheat Engine. So just the animations were affected. But I'm pretty unclear for the case in "The Long Dark"
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Dark Byte
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PostPosted: Mon Jan 07, 2019 1:44 am    Post subject: Reply with quote

cpu and gpu speeds tend to be bottlenecks for speedhack. If the system can't keep up it has to wait for the animations and other things to finish

and i don't recommend minecraft as something to test on as it's a client/server game. the game starts a server and then connects to that.

it's possible the client goes faster than the server, and then every now and then the server tells the client the actual situation (like time)

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Akillibirisi
How do I cheat?
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Location: Turkey

PostPosted: Mon Jan 07, 2019 3:54 am    Post subject: Reply with quote

Dark Byte wrote:
cpu and gpu speeds tend to be bottlenecks for speedhack. If the system can't keep up it has to wait for the animations and other things to finish

and i don't recommend minecraft as something to test on as it's a client/server game. the game starts a server and then connects to that.

it's possible the client goes faster than the server, and then every now and then the server tells the client the actual situation (like time)


Thank you for the reply Smile

I was suspecting about Minecraft being an improper game for such uses now I'm completely convinced on this.

As far as I observed there weren't any glitches or freeze or slowdown in the game when I attempted to increase the multiplier over 5, it just remained the same after that point no matter how much more I increased. Could it still be because of inadequate handling of process despite that ?
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Dark Byte
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PostPosted: Mon Jan 07, 2019 5:15 am    Post subject: Reply with quote

doubtful it would cause issues
While it's likely the game could of course go faster than the animations being played, usually those things wait till the animation has caught up


see it like playing a game below the minimum specs. The time goes normal but still it can take a whole minute for your character to turn around, so the game adjusts to that as well

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Akillibirisi
How do I cheat?
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Joined: 06 Jan 2019
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Location: Turkey

PostPosted: Tue Jan 08, 2019 3:21 am    Post subject: Reply with quote

Dark Byte wrote:
doubtful it would cause issues
While it's likely the game could of course go faster than the animations being played, usually those things wait till the animation has caught up


see it like playing a game below the minimum specs. The time goes normal but still it can take a whole minute for your character to turn around, so the game adjusts to that as well


Lowering display quality didn't have any effect, I had seen that animation and real time inconsistency glitch where animations are delayed on the screen and then it suddenly fast-forwards to where the game actually is. But I'm sure that's not the case for this one.

Apparently some other games reacted in the same way, games refused to go faster after some point. But still no sign of bottleneck-ing. It is like somehow limited. Also setting to massive numbers break some in-game mechanics, but still there's no difference visually.
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