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bartek_s2 Newbie cheater
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Joined: 26 Dec 2018 Posts: 11 Location: null
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Posted: Wed Dec 26, 2018 7:10 am Post subject: CheatEngine doesn't show function names, but it did once |
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When in memory view, after dissecting the code, I got it to show addresses like "SFLB_1_MechForceFeedback_Initialise+56B", but after restarting the game (with many restarts) I haven't been able to get the same result ever since, and I don't remember how I did that.
I know the information is there available to cheat engine, as can be seen in attached screenshot.
(also, yes, this is windows XP. In VirtualBox.)
| Description: |
| This shows that CheatEngine has this information available. |
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39.03 KB |
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3433 Time(s) |

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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25819 Location: The netherlands
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Posted: Wed Dec 26, 2018 7:57 am Post subject: |
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view->show symbols
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bartek_s2 Newbie cheater
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Joined: 26 Dec 2018 Posts: 11 Location: null
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Posted: Wed Dec 26, 2018 7:59 am Post subject: |
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| It is already enabled. All except userdefined sumbols.
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OldCheatEngineUser Whateven rank
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Joined: 01 Feb 2016 Posts: 1586
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Posted: Wed Dec 26, 2018 8:11 am Post subject: |
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if its a mono game and mono features enabled, then you will see mono symbols otherwise not.
also you might be looking in module address region and not the on-fly compiled byte-code, maybe your current process is not mono.
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bartek_s2 Newbie cheater
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Joined: 26 Dec 2018 Posts: 11 Location: null
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Posted: Wed Dec 26, 2018 8:16 am Post subject: |
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When I tried to use CheatEngine on this exact game for the first time yesterday, this exact code in the screenshot (exactly the same address) had it's name shown as I said initially, but I'm unable to make it happen again.
I'm pretty sure the game does NOT use mono/.NET/C#, it's this is a game from around 2005 9Colin McRae Rally 2005), so that doesn't really apply.
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OldCheatEngineUser Whateven rank
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Joined: 01 Feb 2016 Posts: 1586
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Posted: Wed Dec 26, 2018 8:33 am Post subject: |
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ehm, then its microsoft symbols. (probably)
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bartek_s2 Newbie cheater
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Posted: Wed Dec 26, 2018 8:51 am Post subject: |
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I was able to re-create this effect, but I don't know why it works.
Starting fresh, in memory view, using "view->referenced functions" and agreeing to do "code dissect" did the right thing.
Any idea why just "code dissect" doesn't do it?
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OldCheatEngineUser Whateven rank
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Posted: Wed Dec 26, 2018 9:01 am Post subject: |
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dissect code:
locate and analyze every jmp/jcc and call to any address in memory.
ref' functions:
how many call instruction calls that function by count.
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bartek_s2 Newbie cheater
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Posted: Wed Dec 26, 2018 9:08 am Post subject: |
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My question is, why "dissect code" results in what I show on the first screenshot, while after "referenced functions" it shows what I see in the attached one?
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13.41 KB |
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3402 Time(s) |

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