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		| martiney1337 How do I cheat?
 
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				|  Posted: Thu Sep 20, 2018 3:38 pm    Post subject: Pointer calculation |   |  
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				| Hello there, 
 I'm using autoit + a memory udf to change game memory, which worked fine 'til today and i can't even explain why, the only thing i know is that the automated "readMemoryPointer" or "writeMemoryPointer" is not working anymore, the default readMemory/writeMemory works fine, so i'm trying to manually calculate the pointers as a workaround.
 
 So here's the problem:
 when i'm reading the first pointer 7FFC21B46D60 with C++ ReadProcessMemory or the Autoit Memory UDF, i'm getting A52C1A80 and not like shown in the picture 1CDA52C1A80 , so basically im missing the first 3 hex characters (1CD00000000), everytime. So i can't manually add the addresses in autoit as im missing the full address there.
 
 How are they calculated? How can i know them? They change every startup.
 
 Thanks alot!
 
 
 
 
	
		
	 
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		| TheyCallMeTim13 Wiki Contributor
 
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				|  Posted: Thu Sep 20, 2018 5:00 pm    Post subject: |   |  
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				| Are you reading 8 bytes? _________________
 
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		| OldCheatEngineUser Whateven rank
 
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				|  Posted: Thu Sep 20, 2018 5:45 pm    Post subject: |   |  
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				| set number of bytes to read to '8' _________________
 
 About Me;
I Use CE Since Version 1.X, And Still Learning How To Use It Well!
 Jul 26, 2020
 
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		| Dark Byte Site Admin
 
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				|  Posted: Thu Sep 20, 2018 10:55 pm    Post subject: |   |  
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				| and use a datatype that can hold 8 bytes (so not integer) _________________
 
 Do not ask me about online cheats. I don't know any and wont help finding them.
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		| martiney1337 How do I cheat?
 
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 Joined: 03 Dec 2017
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				|  Posted: Fri Sep 21, 2018 2:16 am    Post subject: |   |  
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				|  	  | TheyCallMeTim13 wrote: |  	  | Are you reading 8 bytes? | 
 
 Thank you guys, it was that easy yea.
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