Betcha Expert Cheater Reputation: 4
Joined: 13 Aug 2015 Posts: 232 Location: Somewhere In Space
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Posted: Wed Aug 15, 2018 3:52 pm Post subject: List from shared instruction. |
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If take shared instruction, which holds my coordinates and also enemy coordinates in range.
Can create for example, "globalalloc" and "cmp" myself out of that shared instruction.
Then create a pointer in table, which gonna show my coordinates when script is active.
But in this case i wonder how to create a list of these pointers, for same type enemy...
Do "cmp" for specific enemy who are for example 5 in range in between 20 other enemies..
If create pointer it will point at these 5 enemies, who are same type, but pointer will shuffle through them.
By checking out this gif, will see what i mean by "shuffle through": Imgur Link
So question is how to make these 5 pointers show each of that enemy coordinates.
One way is another "cmp" to find differences between same type enemy, but its mess lol.
Is there any other option to stop that "shuffle through", and actually show it right.
By using only one "cmp" what makes unique that type of enemy from other enemies.
So can see all of these enemy locations, to go beat them without searching.
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