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Cheat Engine 6.8 Released

 
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Dark Byte
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PostPosted: Thu Jun 07, 2018 4:23 pm    Post subject: Cheat Engine 6.8 Released Reply with quote

https://github.com/cheat-engine/cheat-engine/releases/download/6.8/CheatEngine68.exe

Code:

Fixes:
Fixed some more high dpi issues
Fixed issues with the dropdown list in memory records
Fixed pointer offset symbols not calculating properly
Fixed registered binutils
Fixed graphical issues with the tablist
Fixed issue where memory blocks would get cut of before the page end
Fixed some memory leaks
Fixed some graphical issues in the addresslist
Fixed rightclick on r8 and r9 in memoryview
Fixed disassembling some instructions
Fixed DBVM so it works on windows 1709 and later (tested on 1803)
Fixed several DBVM offload crashes
Fixed freeze with allow increase/decrease for 8 byte long values
Fixed several issues where minimizing a window and then close it would hang CE
Fixed file scanning
Fixed crashes when editing memory in some some emulators

Additions and changes:
Text editor improvements
Added hundreds of new cpu instructions
Mono now has some new features like instancing of objects
Mono instances window is now a treeview where you can see the fields and values
"find what addresses this code accesses" can also be used on RET instructions now (useful to find callers)
The graphical memory view now has a lot more options to set it just the way you need
Codepage support in hexview
structure data from PDB files can now be used, and are stored in a database for lookup later
dissect structures form can now show a list of known structures (pdb, mono, ...)
Added a "revert to saved scan" option (lets you undo changes)
Added a "forgot scan" option (in case you forgot what you're doing)
Pointerscan limit nodes is default on in a new ce install (remembers your choice when you disable it)
Autoattach now happens using a thread instead of a gui blocking timer
Some colorscheme enhancements
Added a DBVM based "Find what writes/accesses" feature. (For pro users, enable kernelmode options for it to show)
Changed the dissect data setup from seperate yes/no/value dialogs to a single window
Added a bypass option for ultimap2 on windows 1709. When using ranges, do not use interrupts, or use DBVM
Added find what writes/access to the foundlist
Autoassembler scriptblocks are now grouped when written to memory
Added {$try}/{$except} to auto assembler scripts
Added an extra tutorial/practice target
Added cut/copy/paste context menu items to pointer offset fields in add/change address, and added a context menu to the pointer destination
Added an automated structure compare for two groups of addresses to find ways to distinguish between them

lua:
added automatic garbage collection and settings to configure it
added new functions:
gc_setPassive
gc_setActive
reinitializeSelfSymbolhandler
registerStructureAndElementListCallback
showSelectionList
changed the getWindowlist output
MainForm.OnProcessOpened (better use this instead of onOpenProcess)
enumStructureForms
cpuid
getHotkeyHandlerThread
bunch of dbvm_ functions (needs dbvm capable cpu, and intel only atm)
and more, including class methods and fields (read celua.txt)


If you got 6.8 earlier (first download/beta), and CE is telling you there is a new version, redownload. It has some fixes

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JanV
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PostPosted: Thu Jun 07, 2018 4:31 pm    Post subject: Reply with quote

Works great so far on Windows 10 Version 1803 Build 17134.83.
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Corroder
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PostPosted: Thu Jun 07, 2018 6:03 pm    Post subject: Reply with quote

Is there portable version or no setup version release ?
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JanV
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PostPosted: Thu Jun 07, 2018 6:12 pm    Post subject: No installer version Reply with quote

On the Cheat engine downloads page, there is a link
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KalasDev
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Joined: 29 May 2016
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PostPosted: Thu Jun 07, 2018 10:24 pm    Post subject: Reply with quote

I noticed a bug where if I close the debugger I get an access violation when I enter my mouse or hover the area where the Next Scan is.

https://youtu.be/LiWI-zbRVIU
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