Posted: Fri Jun 01, 2018 8:42 am Post subject: Heroes 3 Infinite movement
Hello! I found base address of current movement points and maximum points, but writing into them doesn't do shit. I think they get re-calculated, but yet I want to be able to have infinite movement points. Does anyone have any suggestions??
Do a findout what access this address on the found address
And if codes appears click stop and select one (usually the first one)
Click show disassembler
Press ctrl-a for AA
Then press shift-ctrl-a for aob scan inj
Click ok then click ok
usually the instruction is somewhat mov blah, [blah1+nn]
or somewhat mov [blah1+nn], blah
just add the instruction like
mov [blah1+nn], (int)9999
then press alt-f then a to assign it to table
then enable the AA script created
if that doesn't work then try it on the next instruction
Note: Usually those codes are being used by similar objects thus
you need to identify a sort of id for player and "structure dissect could help" in that. Just do the tutorial so you can practice _________________
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