Posted: Thu Aug 10, 2017 12:23 pm Post subject: Is pointer scanner finding all pointer paths?
Hi. Attachment.
0x500 translates to 1280.
I've verified some times results manually while the game was paused. Currently it seems my tool is finding more pointer paths than CE.
As soon as I figure out on how to get results out of CE's sqlite database I can do 100% comparison. That being said, that's why there is "Export results in plain text" option in my tool ...
I don't normally have issues getting results from sqlite database but after I export pointer scanner results to sqlite "pointerfiles" table count seems to be 0 or 1.
PS. CE version is 6.6 in the screenshot. _________________
LOL. I typoed the offset in the first screenshot. It appeared after all that the results are pretty much equal despite the offset.
Here is a new screenshot when the game was paused while scanning with both tools and the offset was 0x400 (1024).
PS. It may look simple but implementing a pointer scanner was nothing but easy. It took several months work and I am still finding/fixing bugs ...
My implementation is not a copy/paste from CE source. I figured all out while doing it.
EDIT: "No looping pointers" was not activated in my tool and was the reason for the result difference with 0x400. Results are pretty much equal now.
I don't know any other tool to compare with than CE. It could be my .NET implementation is #2 pointer scanner implementation in the world. _________________
Joined: 09 May 2003 Posts: 25924 Location: The netherlands
Posted: Thu Aug 10, 2017 11:56 pm Post subject:
it is possible ce throws some results away.
but it may also be a matter of implementing the structure size.
you have a maximum offset while ce has a max structsize
a max structsize 1024 goes from 0 to 1023
a max offset includes everything from 0 to 1024 _________________
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