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Is it possible to "ungrey" buttons?

 
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Xcape
How do I cheat?
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PostPosted: Sat Feb 11, 2017 11:34 pm    Post subject: Is it possible to "ungrey" buttons? Reply with quote

For example i have a window open. To proceed i need to enter a password into a text box. When the correct password is entered, a button called "Next" or "Accept" will be clickable.
Is it possible to do it without entering the right password or without entering it at all with the Cheat Engine?
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Zanzer
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PostPosted: Sat Feb 11, 2017 11:37 pm    Post subject: Reply with quote

Scan for a 1-byte value of 1 when the button is enabled and 0 when disabled.
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Xcape
How do I cheat?
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PostPosted: Sat Feb 11, 2017 11:45 pm    Post subject: Reply with quote

Zanzer wrote:
Scan for a 1-byte value of 1 when the button is enabled and 0 when disabled.

But if it's always disabled? then i cant find it in the address list.
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++METHOS
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PostPosted: Sun Feb 12, 2017 1:46 am    Post subject: Reply with quote

There are several utilities that can be used to force grayed-out areas to become clickable.

However, if you insist on doing this manually, I would encourage you to use Ollydbg or similar over CE. If you're a newbie, you can step through the code and find where the checks are being made for the input, but there are better ways. There will probably be a size check or similar that, if passed, will lead to a more detailed check where you might even be able to see what the program is checking against. If you don't know what I'm talking about, refer to my previous comment.
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Xcape
How do I cheat?
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PostPosted: Sun Feb 12, 2017 2:42 am    Post subject: Reply with quote

++METHOS wrote:
There are several utilities that can be used to force grayed-out areas to become clickable.

However, if you insist on doing this manually, I would encourage you to use Ollydbg or similar over CE. If you're a newbie, you can step through the code and find where the checks are being made for the input, but there are better ways. There will probably be a size check or similar that, if passed, will lead to a more detailed check where you might even be able to see what the program is checking against. If you don't know what I'm talking about, refer to my previous comment.

Thanks! I'd better try out the utility way
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STN
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PostPosted: Sun Feb 12, 2017 6:04 am    Post subject: Reply with quote

You can use resource editor (if unpacked) and change the button property to be enabled at initialization if its a dialog.

This will work if the program is poorly coded and doesn't set the status within the program at launch. ++METHOS suggestion isn't hard either.

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