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Max debugs ?

 
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Dunnos
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PostPosted: Fri Nov 10, 2006 1:49 pm    Post subject: Max debugs ? Reply with quote

Hi, I have a little problem I need to use DupeX, both CS eax and God mode Thats 4 debugs, is there i way so i can get more then 4 ? I once saw a topic but i coudnt find it again =( But that was something about ASR i dun rember more xD

Thanks.

Btw I did use search... .
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denver1347
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PostPosted: Fri Nov 10, 2006 11:36 pm    Post subject: Reply with quote

4 debugger is the maximun debugger can support you all hardware...

if you go more than 4 u will be extreme laggy.... Crying or Very sad

and why use dupex... ??

is already patched...
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appalsap
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PostPosted: Sat Nov 11, 2006 12:25 am    Post subject: Reply with quote

denver1347 wrote:
if you go more than 4 u will be extreme laggy.... Crying or Very sad


You .cannot. go over four. You just don't have the space, no lag or anything it just will not happen.

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Dunnos
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PostPosted: Sat Nov 11, 2006 6:52 am    Post subject: Reply with quote

Nvm Darkbyte is totally right

Last edited by Dunnos on Sat Nov 11, 2006 8:00 am; edited 1 time in total
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Dark Byte
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PostPosted: Sat Nov 11, 2006 6:54 am    Post subject: Reply with quote

sometimes i have the urge to ban everyone claiming they can use more than 4 debugregs...

it's impossible, and if you use more breakpoints, it's not a debug registers

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sphere90
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PostPosted: Tue Nov 14, 2006 6:10 am    Post subject: Reply with quote

I just can't seem to understand why so many people are asking for more debug registers. I doubt that they know how a debug register functions.
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Pymbley
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PostPosted: Tue Jan 02, 2007 4:51 am    Post subject: Reply with quote

i think i read somewhere if you use dREAPER you can do more or something like that, im not so sure
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Kalimshan
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PostPosted: Wed Jan 10, 2007 7:34 am    Post subject: Reply with quote

I dunno if I am way into deep water, but I read the other thread that you cant have more than 4 breakpoints unless you got a special computer, is it a wrong assumption that the breakpoints is per processor? So a dual-core is 8 breakpoints and quad-core is 16? Please dont flame me, but that is just a though.
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Dark Byte
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PostPosted: Wed Jan 10, 2007 7:48 am    Post subject: Reply with quote

each thread can have 4 debug registers
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Shorty4life
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PostPosted: Wed Jan 17, 2007 3:00 pm    Post subject: Reply with quote

now hes reviving old topic and now due to crc you can have more than 4 though
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Mokthraka
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PostPosted: Sun Jan 28, 2007 5:50 pm    Post subject: Reply with quote

Kalimshan wrote:
I dunno if I am way into deep water, but I read the other thread that you cant have more than 4 breakpoints unless you got a special computer, is it a wrong assumption that the breakpoints is per processor? So a dual-core is 8 breakpoints and quad-core is 16? Please dont flame me, but that is just a though.
no you can still only have 4 i have a dual core and its still 4 and its not a special computer
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GameSpy
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PostPosted: Sun Feb 11, 2007 4:56 am    Post subject: Reply with quote

Why do you need debug regs? Isnt a debug reg instead of edit the memory or codecave? (to keep it undetected)
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kittonkicker
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PostPosted: Sun Feb 11, 2007 1:34 pm    Post subject: Reply with quote

Pymbley wrote:
i think i read somewhere if you use dREAPER you can do more or something like that, im not so sure


The idea around that, was so that you could set INT3 breakpoints instead of using hardware breakpoints (INT3 = Infinite), but I'm pretty sure that using INT3 breakpoints, requires USERMODE debugging.

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