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Teleport to cursor
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cascraft
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PostPosted: Thu Dec 08, 2016 12:08 pm    Post subject: Reply with quote

Is there any Video Tutorial how to use that for any Game?

I have "Mouse Coords"(XY) and "Player Coords"(XYZ)
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Kronogenics
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PostPosted: Thu Dec 08, 2016 1:28 pm    Post subject: Reply with quote

Who are you responding to?
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cascraft
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PostPosted: Thu Dec 08, 2016 5:21 pm    Post subject: Reply with quote

Kronogenics wrote:
Who are you responding to?


to all...can u maybe please show me how to use?


that is what i found:
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Kronogenics
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PostPosted: Thu Dec 08, 2016 5:43 pm    Post subject: Reply with quote

Are you asking on how to make a teleport to mouse script?
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Zanzer
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PostPosted: Thu Dec 08, 2016 6:11 pm    Post subject: Reply with quote

Those coordinates look like they should be floats, not 4-byte.
Those mouse coordinates don't match up to game coordinates.
Unless there is no scrolling involved, those aren't useful.
Perhaps you can find the camera coordinates and they'll match up.
Also, you specify a Z-axis, so probably won't map up to where you're pointing anyway.
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Kronogenics
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PostPosted: Thu Dec 08, 2016 6:21 pm    Post subject: Reply with quote

That's what confused me, like I have seen on many other posts if this is a shooting game try to find the coord's of the last bullet fired, this tends to be easier to do especially on games that are three dimensional, doing so based upon camera coordinates would usually end up in the realm of calculus.
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cascraft
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PostPosted: Thu Dec 08, 2016 7:03 pm    Post subject: Reply with quote

and how did he do that?:

https://www.youtube.com/watch?v=yet3sH74LiY

or

https://www.youtube.com/watch?v=5uy1BrT_ZQ0


Shocked
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Kronogenics
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PostPosted: Thu Dec 08, 2016 7:05 pm    Post subject: Reply with quote

The first one appears to be more like what I would expect what I am talking about, how it's done I am not sure. This topic was specifically for a 2D game. I am not to familiar with how to work with 3D, but i will be getting to them soon enough
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++METHOS
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PostPosted: Thu Dec 08, 2016 11:31 pm    Post subject: Reply with quote

Learn how to write a basic teleport script first. Once you understand the why and the how, creating more advanced scripts becomes a lot easier.

Simply put:

Find player coordinate value (doesn't matter which one). Create an injection point using an instruction that accesses that value. Find bullet/reticle/camera etc. coordinate value (again, doesn't matter which one). Create an injection point using an instruction that accesses that value. Save reticle coordinates (XYZ) using the reticle script by using a custom label/symbol. Load reticle coordinates by using the player script so that reticle XYZ values replace player XYZ values. Set up a trigger to activate.
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cascraft
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PostPosted: Fri Dec 09, 2016 6:04 am    Post subject: Reply with quote

++METHOS wrote:
Learn how to write a basic teleport script first. Once you understand the why and the how, creating more advanced scripts becomes a lot easier.

Simply put:

Find player coordinate value (doesn't matter which one). Create an injection point using an instruction that accesses that value. Find bullet/reticle/camera etc. coordinate value (again, doesn't matter which one). Create an injection point using an instruction that accesses that value. Save reticle coordinates (XYZ) using the reticle script by using a custom label/symbol. Load reticle coordinates by using the player script so that reticle XYZ values replace player XYZ values. Set up a trigger to activate.


Can u maybe show us on YouTube or something how did u do that for example?
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++METHOS
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PostPosted: Fri Dec 09, 2016 6:22 am    Post subject: Reply with quote

No, but I can help you through the process if you really want to learn.
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THX1138
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PostPosted: Sun Apr 30, 2017 4:27 pm    Post subject: Reply with quote

Kronogenics, did you ever progress/finish with your intended mods?
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Kronogenics
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PostPosted: Sun Apr 30, 2017 4:30 pm    Post subject: Reply with quote

Well yes, I got teleport to mouse working, I never got the actual mouse to map to the player despite trying to find where the player is translated into on screen coordinates (and via linear regression which I tried on my own as well as with the values given prior)
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THX1138
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PostPosted: Sun Apr 30, 2017 7:04 pm    Post subject: Reply with quote

Thanks for responding.

Did you figure out a god mode? I just bought the game and have been tinkering with it, and this is one aspect that I am struggling with.
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Kronogenics
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PostPosted: Sun Apr 30, 2017 7:06 pm    Post subject: Reply with quote

Well, the best way to do that as far as I understand is ultimap, which I haven't messed with enough to figure it out.
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