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Astaroth4256 Advanced Cheater
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Joined: 25 May 2014 Posts: 59
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Posted: Wed Oct 05, 2016 7:03 am Post subject: Something different than pointers? |
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| I have a bunch of pointers which seem to work, but sometimes when I start up a new game client and attach cheat engine to it then some the pointers are no longer valid. I have tried many and many scans in the past 4 months but I can never get the "ultimate correct pointer", the best pointers I got work in 90% game clients. For me this 90% is enough, but the problem is that it doesn't work this well on my guild mate's PCs. For him the pointers are valid for ~10% game clients unless I scan for them on his PC. Since I can't find the 100% valid pointers, is there any other way to get these dynamic addresses in game client's memory? I use c++ for this. |
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25813 Location: The netherlands
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Posted: Wed Oct 05, 2016 7:28 am Post subject: |
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let your friend generate a pointermap and then use that as a comparison during the scan.
then try a deeper level and/or broader offset range. _________________
Do not ask me about online cheats. I don't know any and wont help finding them.
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Astaroth4256 Advanced Cheater
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Joined: 25 May 2014 Posts: 59
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Posted: Thu Oct 06, 2016 9:00 am Post subject: |
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| 2 hours for a 7 level deep pointer scan and still going, I'd have to do this ~15 times every game client update which unfortunately I can't do. I tried messing around with the scan options but then I don't get any valid pointers at all. Is there no other way? I also can't do dll injection |
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25813 Location: The netherlands
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Posted: Thu Oct 06, 2016 9:09 am Post subject: |
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set max different offsets per node to 3 or 4
that tends to reduce the scans a lot _________________
Do not ask me about online cheats. I don't know any and wont help finding them.
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Astaroth4256 Advanced Cheater
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Joined: 25 May 2014 Posts: 59
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Posted: Fri Oct 07, 2016 5:04 am Post subject: |
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| 2h+ scan time down to 500miliseconds. Why did I not know of this earlier wtf |
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25813 Location: The netherlands
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Posted: Fri Oct 07, 2016 3:14 pm Post subject: |
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It will limit the pointers found by not checking if there are bigger offsets after the first 2 or 3 offsets with a pointer, and since usually you only want the paths with the smallest offsets, this is a win-win situation _________________
Do not ask me about online cheats. I don't know any and wont help finding them.
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Astaroth4256 Advanced Cheater
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Joined: 25 May 2014 Posts: 59
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Posted: Sat Oct 08, 2016 6:30 am Post subject: |
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| Why not make it stop at 4 by default and leave the possibility of disabling the option to stop at 4 or something? This could help many unexperienced users |
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25813 Location: The netherlands
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Posted: Sat Oct 08, 2016 6:39 am Post subject: |
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i guess i could do that.(with it remembering your choice)
I already moved it from advanced options to the main settings _________________
Do not ask me about online cheats. I don't know any and wont help finding them.
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