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rog9001 Expert Cheater
Reputation: 2
Joined: 22 Dec 2015 Posts: 214 Location: Jupiter
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Posted: Sat Sep 17, 2016 6:04 am Post subject: Debugger difference? |
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Something I never bothered to ask, what is the difference between the 3 debuggers in CE? Don't they do the same thing? Could someone explain to me what is the difference between them?
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mgostIH Expert Cheater
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Joined: 01 Jan 2016 Posts: 159
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Posted: Sat Sep 17, 2016 6:18 am Post subject: Re: Debugger difference? |
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rog9001 wrote: | Something I never bothered to ask, what is the difference between the 3 debuggers in CE? Don't they do the same thing? Could someone explain to me what is the difference between them? |
Windows Debugger:
Classic method of functioning, uses winAPI for handling debugging events, it's very stable, but also easily identifiable by anti-debugging techniques. It doesn't work when HideThreadFromDebugger Flag is set on the program thread.
VEH Debugger:
Uses an injected DLL to work, handles debugging events using Vectored Exception Handling, it's rarely used by programs other than Cheat Engine, so it's not really considered by a lot of games that have a bad anticheat system, which makes this strong. It can debug with HideThreadFromDebugger flag set on any thread.
Kernel Debugger:
Handles debugging events directly from the kernel, which is not detectable by most anticheats. What is detectable however is the actual Kernel Driver CE uses, so it can be detected by good AC, like VAC.
It doesn't get stopped by HideThreadFromDebugger flag, and it's hardly detectable, but it requires higher priviledges in order to run.
_________________
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rog9001 Expert Cheater
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Joined: 22 Dec 2015 Posts: 214 Location: Jupiter
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Posted: Sat Sep 17, 2016 8:07 am Post subject: Re: Debugger difference? |
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mgostIH wrote: | rog9001 wrote: | Something I never bothered to ask, what is the difference between the 3 debuggers in CE? Don't they do the same thing? Could someone explain to me what is the difference between them? |
Windows Debugger:
Classic method of functioning, uses winAPI for handling debugging events, it's very stable, but also easily identifiable by anti-debugging techniques. It doesn't work when HideThreadFromDebugger Flag is set on the program thread.
VEH Debugger:
Uses an injected DLL to work, handles debugging events using Vectored Exception Handling, it's rarely used by programs other than Cheat Engine, so it's not really considered by a lot of games that have a bad anticheat system, which makes this strong. It can debug with HideThreadFromDebugger flag set on any thread.
Kernel Debugger:
Handles debugging events directly from the kernel, which is not detectable by most anticheats. What is detectable however is the actual Kernel Driver CE uses, so it can be detected by good AC, like VAC.
It doesn't get stopped by HideThreadFromDebugger flag, and it's hardly detectable, but it requires higher priviledges in order to run. |
Thanks for the info
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