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Hi, is there a way to make a D3D menu not use game-mouse?

 
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PostPosted: Mon Feb 08, 2016 3:45 pm    Post subject: Hi, is there a way to make a D3D menu not use game-mouse? Reply with quote

Hi, so I've made a hack for a game using a D3D menu, but whenever I click on the features I've implemented it also clicks on game related things, yes I know I can just move the GUI to be somewhere else but I don't want to. So I was wondering if there's a way to make it so when your mouse is hovered over the D3D menu it won't have anything to do with the game window itself but rather the D3D menu, it'd make things a lot better, basically what am I saying is I don't want the mouse to can collide with the game background.

Thanks!
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PostPosted: Tue Feb 09, 2016 4:15 pm    Post subject: Re: Hi, is there a way to make a D3D menu not use game-mouse Reply with quote

Tender wrote:
Hi, so I've made a hack for a game using a D3D menu, but whenever I click on the features I've implemented it also clicks on game related things, yes I know I can just move the GUI to be somewhere else but I don't want to. So I was wondering if there's a way to make it so when your mouse is hovered over the D3D menu it won't have anything to do with the game window itself but rather the D3D menu, it'd make things a lot better, basically what am I saying is I don't want the mouse to can collide with the game background.

Thanks!


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PostPosted: Tue Feb 09, 2016 5:37 pm    Post subject: Reply with quote

not right now
every mouseclick is sent to ce, if it's on a gui spot or not. Having to wait for ce to say how to continue, might cause anoying side effects, so right now it's just a message without waiting for it to return
but i'll see about adding an option to wait for results

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