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Finding pointer in asm

 
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Spawnova
Newbie cheater
Reputation: 0

Joined: 12 Feb 2013
Posts: 22

PostPosted: Mon Oct 26, 2015 6:51 pm    Post subject: Finding pointer in asm Reply with quote

I'm trying to compare a pointer address with some code in asm but I'm not quite sure how to link/find my pointer in asm.

Here's what I have:

Code:
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
alloc(logArray,8)
registersymbol(logArray)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov [logArray],ecx ;store incoming damage
mov [logArray+4],eax ;store entity address
cmp [logArray+4],16E3BF68 ;static address, I want this to be my pointer
je exit
mov [eax+0000059C],#0 ;if not my entity kill it

originalcode:
sub [eax+0000059C],ecx

exit:
jmp returnhere

"SW4II.exe"+7F213:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
unregistersymbol(logArray)
"SW4II.exe"+7F213:
sub [eax+0000059C],ecx
//Alt: db 29 88 9C 05 00 00


Pointer:

Code:
"SW4II.exe"+0078C8BC > 0x154


Basically I want to check to see if the hp address is my characters and if it is, then make me invincible otherwise kill enemies in 1 hit. I'm just trying to figure out how to access the pointer that points to my character through asm.
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Zanzer
I post too much
Reputation: 126

Joined: 09 Jun 2013
Posts: 3278

PostPosted: Mon Oct 26, 2015 7:08 pm    Post subject: Reply with quote

Code:
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov ecx,["SW4II.exe"+0078C8BC]
mov ecx,[ecx+154]
cmp eax,ecx
je originalcode
mov [eax+0000059C],0

originalcode:
xor ecx,ecx
sub [eax+0000059C],ecx

exit:
jmp returnhere

"SW4II.exe"+7F213:
jmp newmem
nop
returnhere:

[DISABLE]
dealloc(newmem)
"SW4II.exe"+7F213:
sub [eax+0000059C],ecx
//Alt: db 29 88 9C 05 00 00
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Spawnova
Newbie cheater
Reputation: 0

Joined: 12 Feb 2013
Posts: 22

PostPosted: Mon Oct 26, 2015 7:15 pm    Post subject: Reply with quote

Ah okay, I understand now, thank you! =)
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