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[Solved]What's the problem ?

 
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Cake-san
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PostPosted: Sat Sep 19, 2015 10:11 pm    Post subject: [Solved]What's the problem ? Reply with quote

#cheat engine 6.4 + 64bit 15.09.05 Confused


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Last edited by Cake-san on Sun Sep 20, 2015 11:51 am; edited 1 time in total
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Dark Byte
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PostPosted: Sun Sep 20, 2015 2:08 am    Post subject: Reply with quote

c is not a valid multiplier
only allowed values are 2, 4 and 8

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STN
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PostPosted: Sun Sep 20, 2015 2:27 am    Post subject: Reply with quote

You can use the bytes instead like this
db [bytes for your instruction]

and CE will compile fine.

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Cake-san
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PostPosted: Sun Sep 20, 2015 11:13 am    Post subject: Reply with quote

Sorry for the the late replied,
@DB, it's still no go when changing the multiplier to 8 but when change minus to plus and doing what you said its accepted it,why is that ?

@STN,well it's a pain to change the intruction to opcode especially when I don't know much,I have looked into online converter but the converter not accepted it even this line 'mov ecx,[eax-ebx*8]' .

I think I just have to use the other way round method by starting from behind to make the calculation positive.

Thankyou for the replied,I appreciate it Very Happy

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Zanzer
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PostPosted: Sun Sep 20, 2015 11:24 am    Post subject: Reply with quote

Or just do the math yourself. I think I did this right...
Code:
push eax
push ecx
push edx
xor edx,edx
mov eax,[_input1]
mov ecx,C
mul ecx
mov ecx,[python27.dll+224E98]
sub ecx,eax
mov ecx,[ecx]
mov [_output1],ecx
pop edx
pop ecx
pop eax
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STN
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PostPosted: Sun Sep 20, 2015 11:33 am    Post subject: Reply with quote

Cake-san wrote:
@STN,well it's a pain to change the intruction to opcode especially when I don't know much,I have looked into online converter but the converter not accepted it even this line 'mov ecx,[eax-ebx*8]' .

I think I just have to use the other way round method by starting from behind to make the calculation positive.

Thankyou for the replied,I appreciate it Very Happy


No don't use any online calculator, thats not what i meant.

Even if it errors out with AA, the disassembler can show the instruction perfectly fine so before writing your AA script, just copy the bytes for that instruction from game memory.

Unless its not a game instruction and you are writing this yourself. In which case, just do the calculation register by register instead of in one instruction ?

EDIT: Zanzer beat me to it. Yeah thats what i meant

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Cake-san
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PostPosted: Sun Sep 20, 2015 11:48 am    Post subject: Reply with quote

Zanzer wrote:
Or just do the math yourself. I think I did this right...
Code:
push eax
push ecx
push edx
xor edx,edx
mov eax,[_input1]
mov ecx,C
mul ecx
mov ecx,[python27.dll+224E98]
sub ecx,eax
mov ecx,[ecx]
mov [_output1],ecx
pop edx
pop ecx
pop eax


Thankyou very very much 😢, this what I'm looking for Surprised

STN wrote:
just do the calculation register by register instead of in one instruction ?

EDIT: Zanzer beat me to it. Yeah thats what i meant


Yeah, I'm doing it. Very Happy


Thankyou very much Very Happy
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