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How finding address no static?

 
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MARK KAINE
How do I cheat?
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PostPosted: Thu Sep 17, 2015 11:38 am    Post subject: How finding address no static? Reply with quote

Hi!!
I have a problem, I'm trying to remove some layers of KOF XIII, to see how this made the stage.
On some occasions I have achieved.

But my problem is that each that I run the game again the addresses that I had found do not work more, another problem is that no one direction to find, each element has its own address obviously I'm talking about 40 or 50 addresses.

Is there any way to get addresses that work again the next time I run the game?



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Rydian
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PostPosted: Thu Sep 17, 2015 3:00 pm    Post subject: Reply with quote

Right-click one of the addresses and see what reads it, then for one of those reads view it in the disassembler, right-click it and choose "find what addresses this instruction accesses" and see if that pulls up a list of the layer addresses.

And that code should continue to pull up the layer addresses I guess, but see if it works first.

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MARK KAINE
How do I cheat?
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PostPosted: Fri Sep 18, 2015 8:09 pm    Post subject: Reply with quote

Thanks for answering Rydian, I'm doing a little research about finding pointers, this could be helpful?
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Rydian
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PostPosted: Sat Sep 19, 2015 3:53 am    Post subject: Reply with quote

Finding the code that reads/writes the addresses would likely be more reliable or at least faster assuming it's not a really shared function.
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