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Cake-san Grandmaster Cheater
Reputation: 8
Joined: 18 Dec 2014 Posts: 541 Location: Semenanjung
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Posted: Wed Aug 19, 2015 1:22 pm Post subject: needs help with the code [Solved] |
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so here's the thing...
i'm trying to make ct for this particular game..
when trying to make the pointer for the character state,
i found the pointer look like this :
game.dll+345 -> ??? -> 0 -> 0 -> the character state address
the offset ??? always change when starting a new game,
so i try to make code injection at code that access the ???,
but when i try to compare what difference between the address,
I can't find any suitable value because the diffrence value between the address are not static and its have the same static address.
It's dead end.
so I use other solution by using aob scan to find the character state address.It works.
only the 0ffset ??? change.
MY question is how to write the code that function like this :
aobscan the value -> scan the address result -> scan the address result -> define(base,[game.dll+345-address result])
I really need this.(' ')
Last edited by Cake-san on Sat Aug 22, 2015 7:48 am; edited 1 time in total |
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akumakuja28 Master Cheater
Reputation: 16
Joined: 28 Jun 2015 Posts: 432
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Posted: Thu Aug 20, 2015 5:51 pm Post subject: |
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Your pointer is wrong.
Meaning your start game.dll is prolly the problem. Redo a pointer search.
I swear im going to make a pointer tutorial video. Frankly the information out there to be seen is dated and doesnt apply to big budget games.
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Cake-san Grandmaster Cheater
Reputation: 8
Joined: 18 Dec 2014 Posts: 541 Location: Semenanjung
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Posted: Fri Aug 21, 2015 12:49 am Post subject: |
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my pointer is right lol
it's how the game process the address
everytime anyone start a new game the offset will change and
it will remain unchanged only on that playthrough
the offset are only be created when starting a new game...-_-
edit:
thank you for replying...
ps: the opcode is only for example
Last edited by Cake-san on Sat Sep 26, 2015 4:57 am; edited 1 time in total |
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akumakuja28 Master Cheater
Reputation: 16
Joined: 28 Jun 2015 Posts: 432
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Posted: Fri Aug 21, 2015 10:54 am Post subject: |
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| So your pointer ends in two zeros. If it changes when you start a new game its the wrong pointer. OR maybe your new game decides to uses different memory allocation to keep all the variables just to piss you off.
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Cake-san Grandmaster Cheater
Reputation: 8
Joined: 18 Dec 2014 Posts: 541 Location: Semenanjung
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Posted: Sat Aug 22, 2015 5:16 am Post subject: |
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what I need is a script..
not a pointer
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Zanzer I post too much
Reputation: 126
Joined: 09 Jun 2013 Posts: 3278
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Posted: Sat Aug 22, 2015 7:41 am Post subject: |
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So go directly to the end structure address that you need and find out what accesses it.
Post an AOB Injection template of those instructions here.
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