sreeragh2009 Cheater
Reputation: 0
Joined: 21 Oct 2014 Posts: 33 Location: UNKNOWN
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Posted: Fri Jan 30, 2015 8:08 am Post subject: RE : HOW TO IMPLEMENT |
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Please try to reply to unfinished posts. Most of the post i make gets only one post and then they stop even looking at the post. Thanks for replying anyways but please tell me to do this :
Lets take an example a code in a software XXXX(something just for example)
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XXXX+4B234 mov [eax],ebx
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This is just an example code and IS NOT an actual software code. Lets say this code is the spread of weapon in-game. Lets say if we NOP the code it removes all spread. Now CE injects and NOPs that code. To make it permanent i can open up XXXX.exe in Olly or IDA and go to same address "XXXX+4B234" then change it to NOP and save it permanently. So i dont need to inject anything anymore and the cheat is permanent. And for the shortcuts part.
Lets say we have a main script with god mode, unlimited ammo, no spread and super speed.And lets say I have 4 globalalloc scripts which is used to toggle these cheats. The main code checks whether the toggle scripts are active using cmp... Example
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cmp [toggle_godmode],1
jne blahblah1
//godmode script
//----------------
//----------------
blahblah1:
cmp [toggle_uammo],1
jne blahblah2
//uammo script
//----------------
//----------------
blahblah2:
..........and so on
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so question is when i inject a code a newmem region is allocated and the originalcode is change to jmp to newmem. So how do i create a newmem with IDA (maybe create a section at the end of XXXX.exe using IDA, but is it possible ? ). Next question is that with the cheat engine i can manually toggle the scripts using hotkeys or just my mouse, but if i succeed it in implementing the code in the main exe then how do i toggle those things. Hope you understand what im saying.
EDIT : Im not talking about C++ codes ; i dont code in C++, not yet.
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PROFESSIONAL "LEARNER" |
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