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Doctor Death Cheater
Reputation: 1
Joined: 26 Apr 2014 Posts: 42 Location: Breaking Code
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Posted: Tue Jan 27, 2015 6:13 pm Post subject: Locating USEFUL Objects |
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This has come to my attention.
Q: How do you find objects other than boring ol' strings & numbers?
For example:
There's this game. It has floor types, where you character can walk/climb on. To climb, you do something called "wall-jumping".
Out of the many types of floors, there's ice, which cannot be wall-jumped on.
There's also a hack for this game that let's you wall-jump on that ice floor.
So, the real question is, how would one go about making a hack like that?
I'll be honest, I'm a bit new to CE, and I can't find anything interesting other than like, strings, floats, doubles, and etc..
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Doctor Death Cheater
Reputation: 1
Joined: 26 Apr 2014 Posts: 42 Location: Breaking Code
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Posted: Fri Jan 30, 2015 7:33 am Post subject: |
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| anyone?...
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Dark Byte Site Admin
Reputation: 471
Joined: 09 May 2003 Posts: 25831 Location: The netherlands
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Posted: Fri Jan 30, 2015 8:31 am Post subject: |
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It's different for each game
Sometimes it's a matter of reading through text and find the flags in texttorm, other times you need to use advanced debugging like finding your position and then find tbe code that stops your height from falling and try to find out why that got called and how to make it so it's always called
Sometimes expert features like ultimap can be used for that (find the code that gets executed when you land on a platform)
Also, once you have found an object (platform) you can often do a signature scan to find all similar objects. Often having the vtable pointer is enough
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Doctor Death Cheater
Reputation: 1
Joined: 26 Apr 2014 Posts: 42 Location: Breaking Code
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Posted: Fri Jan 30, 2015 9:17 am Post subject: |
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| Dark Byte wrote: | It's different for each game
Sometimes it's a matter of reading through text and find the flags in texttorm, other times you need to use advanced debugging like finding your position and then find tbe code that stops your height from falling and try to find out why that got called and how to make it so it's always called
Sometimes expert features like ultimap can be used for that (find the code that gets executed when you land on a platform)
Also, once you have found an object (platform) you can often do a signature scan to find all similar objects. Often having the vtable pointer is enough |
idk what a flag or a texttorm is qq
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