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Demolish Cheater
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Joined: 27 Dec 2010 Posts: 32
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Posted: Mon Mar 31, 2014 1:04 pm Post subject: Collision detection |
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| How to detect in games like CS that there is wall between me and enemy?
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47iscool Cheater
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Joined: 15 Apr 2014 Posts: 34
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Posted: Tue Apr 15, 2014 10:57 pm Post subject: |
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You'll usually need to find the X/Y coordinates then use "find what writes to address" and NOP anything that comes up.
Some games use a different method, recently I made a walk through walls code the game Black on PS2 . This games' collision detection is based on how close you are to the wall, I NOP'ed a few address behind the given ASM address and I can go through most walls, not all.
_________________
My codes:
bit.ly/1bQNawz
Last edited by 47iscool on Thu Apr 17, 2014 12:54 am; edited 1 time in total |
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Demolish Cheater
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Joined: 27 Dec 2010 Posts: 32
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Posted: Wed Apr 16, 2014 10:43 pm Post subject: |
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| Hmm, I wanted to make wall check for my aimbot so it wouldnt shoot the wall, just my target. Name of my thread is confusing.
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++METHOS I post too much
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Joined: 29 Oct 2010 Posts: 4197
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Posted: Thu Apr 17, 2014 6:56 am Post subject: |
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| Unless you can determine a reliable way for the game to differentiate between object type, you may find this task to be impossible.
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