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		atom0s Moderator
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  Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
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				 Posted: Thu Jan 13, 2011 11:20 pm    Post subject: Minesweeper Lua Trainer Example | 
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				This is a simple +2 options trainer example showing off how to create a small gui using Cheat Engine 6's new Lua engine integration. The trainer is not meant to be advanced, this is mearly a demonstration showing off the new features of Cheat Engine 6 with Lua scripting.
 
 
 	  | Code: | 	 		  --[[
 
 
    Winmine.exe (Windows XP Minesweeper) Lua Trainer Example
 
    by atom0s [Wiccaan]
 
    
 
    This is a demonstrational Lua script showing off
 
    what Cheat Engine 6.0 can do with Lua.
 
    
 
]]--
 
 
--
 
-- DO NOT EDIT BELOW THIS LINE!!
 
--
 
 
local Trainer_Example = { }
 
 
----------------------------------------------------------------------------------
 
-- func: InitButton( .. )
 
-- desc: Wraps button creation and setup functions for smaller code.
 
----------------------------------------------------------------------------------
 
function InitButton( form, caption, x, y, w, h, func )
 
    local button = createButton( form );
 
    if( button == nil ) then
 
        return nil;
 
    end
 
 
    control_setCaption( button, caption );
 
    control_setPosition( button, x, y );
 
    control_setSize( button, w, h );
 
    control_onClick( button, func );
 
    return button;
 
end
 
 
----------------------------------------------------------------------------------
 
-- func: InitLabel( .. )
 
-- desc: Wraps label creation and setup functions for smaller code.
 
----------------------------------------------------------------------------------
 
function InitLabel( form, x, y, text )
 
    local label = createLabel( form );
 
    if( label == nil ) then
 
        return nil;
 
    end
 
    
 
    control_setCaption( label, text );
 
    control_setPosition( label, x, y );
 
    return label;
 
end
 
 
----------------------------------------------------------------------------------
 
-- func: Trainer_Example.Main( .. )
 
-- desc: Prepares script for overall actions.
 
----------------------------------------------------------------------------------
 
function Trainer_Example.Main( )
 
    -- Main trainer form pointer.
 
    Trainer_Example.Form = createForm( true );
 
 
    -- Create buttons.
 
    Trainer_Example.btnFlags = InitButton( Trainer_Example.Form, "Toggle Inf. Flags", 1, 1, 150, 30, Trainer_Example.OnFlagsClicked );
 
    Trainer_Example.btnTimer = InitButton( Trainer_Example.Form, "Toggle Unlimited Time", 155, 1, 150, 30, Trainer_Example.OnTimeClicked );
 
 
    -- Create info label.
 
    Trainer_Example.lblInfo = InitLabel( Trainer_Example.Form, 5, 175, 
 
        "This is an example Lua trainer written using Cheat Engine 6.\n" ..
 
        "Coded by: atom0s [Wiccaan]"
 
        );
 
    
 
    -- Create option booleans.
 
    Trainer_Example.bFlagsEnabled = false;
 
    Trainer_Example.bTimerEnabled = false;
 
    
 
    -- Set form caption.
 
    control_setCaption( Trainer_Example.Form, "Minesweeper Lua Trainer Example" );
 
    return true;
 
end
 
 
----------------------------------------------------------------------------------
 
-- func: Trainer_Example.OnFlagsClicked( .. )
 
-- desc: Toggles infinite flags when flag button is clicked.
 
----------------------------------------------------------------------------------
 
function Trainer_Example.OnFlagsClicked()
 
    Trainer_Example.bFlagsEnabled = not Trainer_Example.bFlagsEnabled;
 
    
 
    if( Trainer_Example.bFlagsEnabled == true ) then
 
        autoAssemble( "winmine.exe+346E:\n" .. 
 
            "db 90 90 90 90 90 90" 
 
            );
 
    else
 
        autoAssemble( "winmine.exe+346E:\n" ..
 
            "db 01 05 94 51 00 01" 
 
            );
 
    end
 
end
 
 
----------------------------------------------------------------------------------
 
-- func: Trainer_Example.OnTimeClicked( .. )
 
-- desc: Toggles unlimited time when time button is clicked.
 
----------------------------------------------------------------------------------
 
function Trainer_Example.OnTimeClicked()
 
    Trainer_Example.bTimerEnabled = not Trainer_Example.bTimerEnabled;
 
    
 
    if( Trainer_Example.bTimerEnabled == true ) then
 
        autoAssemble( "winmine.exe+2FF5:\n" .. 
 
            "db 90 90 90 90 90 90" 
 
            );
 
    else
 
        autoAssemble( "winmine.exe+2FF5:\n" ..
 
            "db FF 05 9C 57 00 01" 
 
            );
 
    end
 
end
 
 
-- Execute our script.
 
Trainer_Example.Main(); | 	 
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		Recifense I post too much
  Reputation: 166
  Joined: 17 Mar 2008 Posts: 3688 Location: Pernambuco - Brazil
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				 Posted: Fri Jan 14, 2011 7:02 pm    Post subject:  | 
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				Congratulations.
 
 
    It is a very nice script. I am gonna use part of it in my next table.
 
 
Cheers! | 
			 
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		Popinman32 Cheater
  Reputation: 0
  Joined: 23 Jul 2010 Posts: 29
 
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		atom0s Moderator
  Reputation: 205
  Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
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		kingjordy3 How do I cheat?
  Reputation: 0
  Joined: 21 Jul 2011 Posts: 1
 
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				 Posted: Thu Jul 21, 2011 1:08 am    Post subject:  | 
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				damn u people are really talented i dont understand anything bout this script lol.. and i dont understand most tuts eighter =/ the only things i know how to do is like change values for like hp or infinit ammo or stuff like that .   | 
			 
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		DrWeazle How do I cheat?
  Reputation: -1
  Joined: 15 Feb 2012 Posts: 7
 
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				 Posted: Wed Feb 15, 2012 5:03 pm    Post subject:  | 
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				| What's the "db 90 90 90 90 90 90", is that the value your writing? and if i wanted to write the value of radioGroup's current index what would be the code for that? | 
			 
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		booingthetroll Expert Cheater
  Reputation: 0
  Joined: 30 Aug 2011 Posts: 114 Location: ::1
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				 Posted: Sun Apr 22, 2012 3:50 pm    Post subject:  | 
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				@Dr
 
db 90 90 90 90 90 90 writes NOP 6 at where you're injecting.
 
@Wiccaan
 
Nice script. My one inquiry is, why did you add form as a parameter? Why can you not make it default, creating the form before those functions? | 
			 
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		Dark Byte Site Admin
  Reputation: 470
  Joined: 09 May 2003 Posts: 25807 Location: The netherlands
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				 Posted: Sun Apr 22, 2012 5:59 pm    Post subject:  | 
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				It doesn't really matter if the functions are declared before form is defined, if form becomes a global variable, once the function is executed it know what form is.
 
 
But the main point here is that it's object oriented and supports multiple forms without having to write separate functions for each form _________________
 Do not ask me about online cheats. I don't know any and wont help finding them.
 
 
Like my help? Join me on Patreon so i can keep helping  | 
			 
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		majmun Newbie cheater
  Reputation: 1
  Joined: 22 Dec 2012 Posts: 15
 
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				 Posted: Wed Dec 05, 2012 3:30 pm    Post subject: Re: Minesweeper Lua Trainer Example | 
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				What to say...Briliant! You're da man                                                                Wiccaan | 
			 
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		Onim Newbie cheater
  Reputation: 0
  Joined: 02 Feb 2014 Posts: 18 Location: Malaysia
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				 Posted: Mon Feb 03, 2014 1:33 pm    Post subject:  | 
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				Useful post.   But how to centre the form? it's align to the top left every time i open it.
 
 
I tried changing some part of your code using my AA script but it's not working. any idea? here's the code.
 
 	  | Code: | 	 		  
 
--Devil May Cry 4 Trainer
 
 
local Dmc_Trainer = { }
 
 
function InitButton(form, caption, x, y, w, h, func)
 
local button = createButton(form);
 
if (button == nil) then
 
return nil;
 
end
 
 
control_setCaption(button, caption);
 
control_setPosition(button, x, y);
 
control_setSize(button, w, h);
 
control_onClick(button, func);
 
return button;
 
end
 
 
function InitLabel(form, x, y, text)
 
local label = createLabel(form);
 
if(label == nil) then
 
return nil;
 
end
 
 
control_setCaption(label, text);
 
control_setPosition(label, x, y);
 
return label;
 
end
 
 
function Dmc_Trainer.Main()
 
Dmc_Trainer.Form = createForm( true );
 
 
 
--List of cheat buttons.
 
 
Dmc_Trainer.btnHealth = InitButton(Dmc_Trainer.Form, "Infinite Health", 3, 10, 150, 30, Dmc_Trainer.OnHealthClicked);
 
Dmc_Trainer.btnRedOrbs = InitButton(Dmc_Trainer.Form, "Infinite Red Orbs", 3, 60, 150, 30, Dmc_Trainer.OnRedOrbsClicked);
 
Dmc_Trainer.btnProudSouls = InitButton(Dmc_Trainer.Form, "Infinite Proud Souls", 1, 110, 150, 30, Dmc_Trainer.OnProudSoulsClicked);
 
Dmc_Trainer.btnOneHitKill = InitButton(Dmc_Trainer.Form, "One Hit Kill", 3, 157, 150, 30, Dmc_Trainer.OnOneHitKillClicked);
 
Dmc_Trainer.btnFastCharge = InitButton(Dmc_Trainer.Form, "Fast Charge", 3, 200, 150, 30, Dmc_Trainer.OnFastChargeClicked);
 
 
--Create info label.
 
 
Dmc_Trainer.lblInfo = InitLabel(Dmc_Trainer.Form, 255, 220, "Forsaken™");
 
 
--Create option boolean.
 
Dmc_Trainer.bHealthEnabled = false;
 
Dmc_Trainer.bRedOrbsEnabled = false;
 
Dmc_Trainer.bProudSoulsEnabled = false;
 
Dmc_Trainer.bOneHitKillEnabled = false;
 
Dmc_Trainer.bFastChargeEnabled = false;
 
 
--Set form caption.
 
 
control_setCaption(Dmc_Trainer.Form, "DMC Trainer Plus 5");
 
return true;
 
end
 
 
--Cheats
 
 
function Dmc_Trainer.OnHealthClicked()
 
Dmc_Trainer.bHealthEnabled = not Dmc_Trainer.bHealthEnabled;
 
 
if(Dmc_Trainer.bHealthEnabled == true) then
 
script = [[
 
alloc(newmem,2048)
 
label(returnhere)
 
label(originalcode)
 
label(exit)
 
 
newmem:
 
 
cmp [esi+C8],0
 
jne originalcode
 
mov eax,[esi+1C]
 
mov [esi+18],eax
 
jmp exit
 
 
originalcode:
 
movss [esi+18],xmm0
 
 
exit:
 
jmp returnhere
 
 
"DevilMayCry4_DX10.exe"+11BAF5:
 
jmp newmem
 
returnhere: ]]
 
autoAssemble(script);
 
 
else
 
script = [[
 
dealloc(newmem)
 
"DevilMayCry4_DX10.exe"+11BAF5:
 
movss [esi+18],xmm0 ]]
 
autoAssemble(script);
 
end
 
 
end
 
 
function Dmc_Trainer.OnRedOrbsClicked()
 
Dmc_Trainer.bRedOrbsEnabled = not Dmc_Trainer.bRedOrbsEnabled;
 
 
if(Dmc_Trainer.bRedOrbsEnabled == true) then
 
script = [[
 
alloc(newmem,2048)
 
label(returnhere)
 
label(originalcode)
 
label(exit)
 
 
newmem:
 
 
mov eax,9999999
 
mov [esi+114],eax
 
jmp exit
 
 
originalcode:
 
add [esi+00000114],ecx
 
 
exit:
 
jmp returnhere
 
 
"DevilMayCry4_DX10.exe"+94110:
 
jmp newmem
 
nop
 
returnhere: ]]
 
autoAssemble(script);
 
 
else
 
script = [[
 
dealloc(newmem)
 
"DevilMayCry4_DX10.exe"+94110:
 
add [esi+00000114],ecx ]]
 
autoAssemble(script);
 
end
 
 
end
 
 
function Dmc_Trainer.OnProudSoulsClicked()
 
Dmc_Trainer.bProudSoulsEnabled = not Dmc_Trainer.bProudSoulsEnabled;
 
 
if(Dmc_Trainer.bProudSoulsEnabled == true) then
 
script = [[
 
alloc(newmem,2048)
 
label(returnhere)
 
label(originalcode)
 
label(exit)
 
 
newmem:
 
 
mov eax,9999999
 
mov [esi+1EC],eax
 
jmp exit
 
 
originalcode:
 
add [esi+000001EC],edi
 
 
exit:
 
jmp returnhere
 
 
"DevilMayCry4_DX10.exe"+14A1582:
 
jmp newmem
 
nop
 
returnhere: ]]
 
autoAssemble(script);
 
 
else
 
script = [[
 
dealloc(newmem)
 
"DevilMayCry4_DX10.exe"+14A1582:
 
add [esi+000001EC],edi ]]
 
autoAssemble(script);
 
end
 
 
end
 
 
function Dmc_Trainer.OnOneHitKillClicked()
 
Dmc_Trainer.bOneHitKillEnabled = not Dmc_Trainer.bOneHitKillEnabled;
 
 
if(Dmc_Trainer.bOneHitKillEnabled == true) then
 
script = [[
 
alloc(newmem,2048)
 
label(returnhere)
 
label(originalcode)
 
label(exit)
 
 
newmem:
 
 
cmp [esi+C8],0
 
jne originalcode
 
movss [esi+18],xmm0
 
 
jmp exit
 
 
originalcode:
 
mov [esi+18],0
 
 
exit:
 
jmp returnhere
 
 
"DevilMayCry4_DX10.exe"+11BAF5:
 
jmp newmem
 
returnhere: ]]
 
autoAssemble(script);
 
 
else
 
script = [[
 
dealloc(newmem)
 
"DevilMayCry4_DX10.exe"+11BAF5:
 
movss [esi+18],xmm0 ]]
 
autoAssemble(script);
 
end
 
 
end
 
 
function Dmc_Trainer.OnFastChargeClicked()
 
Dmc_Trainer.bFastChargeEnabled = not Dmc_Trainer.bFastChargeEnabled;
 
 
if(Dmc_Trainer.bFastChargeEnabled == true) then
 
script = [[
 
alloc(newmem,2048)
 
label(returnhere)
 
label(originalcode)
 
label(exit)
 
 
newmem:
 
 
mov [ebx+10],(float)1000
 
jmp exit
 
 
originalcode:
 
movss [ebx+10],xmm0
 
 
exit:
 
jmp returnhere
 
 
"DevilMayCry4_DX10.exe"+3E9BEA:
 
jmp newmem
 
returnhere: ]]
 
autoAssemble(script);
 
 
else
 
script = [[
 
dealloc(newmem)
 
"DevilMayCry4_DX10.exe"+3E9BEA:
 
movss [ebx+10],xmm0 ]]
 
autoAssemble(script);
 
end
 
 
end
 
 
--Execute script
 
 
Dmc_Trainer.Main();
 
 | 	 
  _________________
 From that day forth... my arm changed... and a voice echoed "Power! Give me more power!" and if I become a demon, so be it... I'll endure the exile... anything... to protect her!  | 
			 
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		Legendary_Phoenix How do I cheat?
  Reputation: 0
  Joined: 10 Mar 2014 Posts: 1
 
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				 Posted: Mon Mar 10, 2014 6:09 am    Post subject: Devil May Cry 4 Trainer | 
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				Hey Buddy!
 
You can try this script that almost worked.........
 
 
--Devil May Cry 4 Trainer
 
 
local Dmc_Trainer = { }
 
 
function InitButton(form, caption, x, y, w, h, func)
 
local button = createButton(form);
 
if (button == nil) then
 
return nil;
 
end
 
 
control_setCaption(button, caption);
 
control_setPosition(button, x, y);
 
control_setSize(button, w, h);
 
control_onClick(button, func);
 
return button;
 
end
 
 
function InitLabel(form, x, y, text)
 
local label = createLabel(form);
 
if(label == nil) then
 
return nil;
 
end
 
 
control_setCaption(label, text);
 
control_setPosition(label, x, y);
 
return label;
 
end
 
 
function Dmc_Trainer.Main()
 
Dmc_Trainer.Form = createForm( true );
 
 
aalist=getAutoAttachList()
 
stringlist_add(aalist,"DevilMayCry4_DX10.exe");
 
 
--List of cheat buttons.
 
 
Dmc_Trainer.btnHealth = InitButton(Dmc_Trainer.Form, "Infinite Health", 3, 10, 150, 30, Dmc_Trainer.OnHealthClicked);
 
Dmc_Trainer.btnRedOrbs = InitButton(Dmc_Trainer.Form, "Infinite Red Orbs", 3, 60, 150, 30, Dmc_Trainer.OnRedOrbsClicked);
 
Dmc_Trainer.btnProudSouls = InitButton(Dmc_Trainer.Form, "Infinite Proud Souls", 1, 110, 150, 30, Dmc_Trainer.OnProudSoulsClicked);
 
Dmc_Trainer.btnOneHitKill = InitButton(Dmc_Trainer.Form, "One Hit Kill", 3, 157, 150, 30, Dmc_Trainer.OnOneHitKillClicked);
 
Dmc_Trainer.btnFastCharge = InitButton(Dmc_Trainer.Form, "Fast Charge", 3, 200, 150, 30, Dmc_Trainer.OnFastChargeClicked);
 
 
--Create info label.
 
 
Dmc_Trainer.lblInfo = InitLabel(Dmc_Trainer.Form, 255, 220, "Forsaken™");
 
 
--Create option boolean.
 
Dmc_Trainer.bHealthEnabled = false;
 
Dmc_Trainer.bRedOrbsEnabled = false;
 
Dmc_Trainer.bProudSoulsEnabled = false;
 
Dmc_Trainer.bOneHitKillEnabled = false;
 
Dmc_Trainer.bFastChargeEnabled = false;
 
 
--Set form caption.
 
 
control_setCaption(Dmc_Trainer.Form, "DMC Trainer Plus 5");
 
return true;
 
end
 
 
--Cheats
 
 
function Dmc_Trainer.OnHealthClicked()
 
Dmc_Trainer.bHealthEnabled = not Dmc_Trainer.bHealthEnabled;
 
 
if(Dmc_Trainer.bHealthEnabled == true) then
 
script = [[
 
alloc(newmem,2048)
 
label(returnhere)
 
label(originalcode)
 
label(exit)
 
 
newmem:
 
 
cmp [esi+C8],0
 
jne originalcode
 
mov eax,[esi+1C]
 
mov [esi+18],eax
 
jmp exit
 
 
originalcode:
 
movss [esi+18],xmm0
 
 
exit:
 
jmp returnhere
 
 
"DevilMayCry4_DX10.exe"+11BAF5:
 
jmp newmem
 
returnhere: ]]
 
autoAssemble(script);
 
 
else
 
script = [[
 
dealloc(newmem)
 
"DevilMayCry4_DX10.exe"+11BAF5:
 
movss [esi+18],xmm0 ]]
 
autoAssemble(script);
 
end
 
 
end
 
 
function Dmc_Trainer.OnRedOrbsClicked()
 
Dmc_Trainer.bRedOrbsEnabled = not Dmc_Trainer.bRedOrbsEnabled;
 
 
if(Dmc_Trainer.bRedOrbsEnabled == true) then
 
script = [[
 
alloc(newmem,2048)
 
label(returnhere)
 
label(originalcode)
 
label(exit)
 
 
newmem:
 
 
mov eax,9999999
 
mov [esi+114],eax
 
jmp exit
 
 
originalcode:
 
add [esi+00000114],ecx
 
 
exit:
 
jmp returnhere
 
 
"DevilMayCry4_DX10.exe"+94110:
 
jmp newmem
 
nop
 
returnhere: ]]
 
autoAssemble(script);
 
 
else
 
script = [[
 
dealloc(newmem)
 
"DevilMayCry4_DX10.exe"+94110:
 
add [esi+00000114],ecx ]]
 
autoAssemble(script);
 
end
 
 
end
 
 
function Dmc_Trainer.OnProudSoulsClicked()
 
Dmc_Trainer.bProudSoulsEnabled = not Dmc_Trainer.bProudSoulsEnabled;
 
 
if(Dmc_Trainer.bProudSoulsEnabled == true) then
 
script = [[
 
alloc(newmem,2048)
 
label(returnhere)
 
label(originalcode)
 
label(exit)
 
 
newmem:
 
 
mov eax,9999999
 
mov [esi+1EC],eax
 
jmp exit
 
 
originalcode:
 
add [esi+000001EC],edi
 
 
exit:
 
jmp returnhere
 
 
"DevilMayCry4_DX10.exe"+14A1582:
 
jmp newmem
 
nop
 
returnhere: ]]
 
autoAssemble(script);
 
 
else
 
script = [[
 
dealloc(newmem)
 
"DevilMayCry4_DX10.exe"+14A1582:
 
add [esi+000001EC],edi ]]
 
autoAssemble(script);
 
end
 
 
end
 
 
function Dmc_Trainer.OnOneHitKillClicked()
 
Dmc_Trainer.bOneHitKillEnabled = not Dmc_Trainer.bOneHitKillEnabled;
 
 
if(Dmc_Trainer.bOneHitKillEnabled == true) then
 
script = [[
 
alloc(newmem,2048)
 
label(returnhere)
 
label(god)
 
label(exit)
 
 
newmem:
 
 
cmp [esi+C8],0
 
jne god
 
mov eax,[esi+1c]
 
mov [esi+18],eax
 
jmp exit
 
 
god:
 
mov [esi+18],0
 
 
exit:
 
jmp returnhere
 
 
"DevilMayCry4_DX10.exe"+11BAF5:
 
jmp newmem
 
returnhere: ]]
 
autoAssemble(script);
 
 
else
 
script = [[
 
dealloc(newmem)
 
"DevilMayCry4_DX10.exe"+11BAF5:
 
movss [esi+18],xmm0 ]]
 
autoAssemble(script);
 
end
 
 
end
 
 
function Dmc_Trainer.OnFastChargeClicked()
 
Dmc_Trainer.bFastChargeEnabled = not Dmc_Trainer.bFastChargeEnabled;
 
 
if(Dmc_Trainer.bFastChargeEnabled == true) then
 
script = [[
 
alloc(newmem,2048)
 
label(returnhere)
 
label(originalcode)
 
label(exit)
 
 
newmem:
 
 
mov [ebx+10],(float)1000
 
jmp exit
 
 
originalcode:
 
movss [ebx+10],xmm0
 
 
exit:
 
jmp returnhere
 
 
"DevilMayCry4_DX10.exe"+3E9BEA:
 
jmp newmem
 
returnhere: ]]
 
autoAssemble(script);
 
 
else
 
script = [[
 
dealloc(newmem)
 
"DevilMayCry4_DX10.exe"+3E9BEA:
 
movss [ebx+10],xmm0 ]]
 
autoAssemble(script);
 
end
 
 
end
 
 
--Execute script
 
 
Dmc_Trainer.Main(); | 
			 
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