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Integrate speedhack as an option for CT and trainer

 
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kik4444
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PostPosted: Sun Dec 22, 2013 12:36 pm    Post subject: Integrate speedhack as an option for CT and trainer Reply with quote

Does anyone know how I can implement speedhack as an option in the cheat table and the trainer? For example there are 3 options for lowering, increasing and setting speedhack to normal.
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Dark Byte
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PostPosted: Sun Dec 22, 2013 9:21 pm    Post subject: Reply with quote

Use lua and call speedhack_setSpeed(speed)
Speed of 0.5 is half speed. 1.0 is normal, 2.0 is double

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kik4444
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PostPosted: Mon Dec 23, 2013 6:16 am    Post subject: Reply with quote

Ok, I got it working with Lua Engine, now how do I make this lua script into an option in the cheat table?
For example, I want to make 3 options:

1st option:
Code:
speedhack_setSpeed(30)


2nd option:
Code:
speedhack_setSpeed(1)


3rd option:
Code:
speedhack_setSpeed(0.5)


How do I make lua scripts as options?

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kik4444
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PostPosted: Mon Dec 23, 2013 7:22 pm    Post subject: Reply with quote

Anyone?
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Dark Byte
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PostPosted: Mon Dec 23, 2013 7:46 pm    Post subject: Reply with quote

You could add a button that executes it in an onclick

or you could register a hotkey that executes a function that calls speedhach_setSpeed with a specific value

or you could use luacall() in an autoassembler script
or set an OnActivate/OnDeactivate events on a specific memory record that calls the function

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kik4444
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PostPosted: Mon Dec 23, 2013 7:52 pm    Post subject: Reply with quote

I know about the hotkeys. Can luacall in an autoassembler script be used to make it as an option in the cheat table? If so, how do I do it? Cause if I select a random code from the memory, save it to the cheat table and edit to be a lua code, it asks for ENABLE and DISABLE to be in the code.
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kik4444
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PostPosted: Tue Dec 24, 2013 9:03 am    Post subject: Reply with quote

Bump, does anyone know? I've already said it in my previous posts this topic: How do I save a LUA script to the cheat table? I know I can use
Code:
speed_setSpeed(NUMBER)


but that's by using LUA ENGINE. How do I put a normal lua script in the cheat table just like any other autoassembly script and make it execute the lua script by pressing on the square next to the script?

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Rydian
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PostPosted: Tue Dec 24, 2013 4:43 pm    Post subject: This post has 1 review(s) Reply with quote

He already said luacall() in an autoassembler script.

Code:
[ENABLE]
luacall(speedhack_setSpeed(0.5))


[DISABLE]
luacall(speedhack_setSpeed(1))


Works fine for me as a toggle-able entry in the cheat table, and thus will work in a trainer if you make sure to check it when building it.


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kik4444
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PostPosted: Tue Dec 24, 2013 6:28 pm    Post subject: Reply with quote

Oh, now I get what that meant, thx for clearing it up Smile
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