Posted: Sun Sep 15, 2013 12:19 pm Post subject: ce inproovment
it's very easy to restart a flash game, you just refresh the page and voila, the game is completely rewritten and in original.
cheat engine does not deattach from the flash player process and my cheats remain active even though they are not.
now i can't disable them because they require an aobscan with modified code which it won't find since the game is actually in original.
so i was thinking
why don't you guys make some option to be able to disable an auto assemble cheat without executing the [disable] part
because it's really annoying to close and reopen cheat engine every time the flash game decides to rewrite the entire code.
thanks. _________________
The only problem is that my particular game uses different bytes to represent the same opcodes, and I really can't do what you suggest, also because near my code there are jumps to random locations( memory allocation is random ). _________________
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