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Dark Byte Site Admin
Reputation: 471
Joined: 09 May 2003 Posts: 25833 Location: The netherlands
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ghostxdreams Newbie cheater
Reputation: 0
Joined: 22 Mar 2010 Posts: 18
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Posted: Sun Jun 23, 2013 3:35 pm Post subject: |
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ok thanks that worked
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HiSaZuL Expert Cheater
Reputation: 6
Joined: 09 Aug 2011 Posts: 245
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Posted: Sun Jun 23, 2013 11:43 pm Post subject: |
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I just had a massive panic attack with 6.3...
Tried attaching debugger to borderlands it crashed... I was like meh happens. Tried again... crashed. Was like wth. Tried kernel forgot what I'm on for a second got the proper blue screen. Switched back to windows crashed again... almost started a "911,HALP CALL THE PRESIDENT DEBUGGER NOT WORKING" thread then switched to veh and viola. Think there should be a giant "SWITCH TO PROPER DEBUGGER" sign, on first ce boot, somewhere for the... special people like me.
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mgr.inz.Player I post too much
Reputation: 222
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Mon Jun 24, 2013 6:04 am Post subject: |
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It's weird. For me, "windows debugger" and "VEH debugger" just works. (tested on MetroLL, BL2 and TR2013).
VEH still doesn't support "Break On Entry".
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mgr.inz.Player I post too much
Reputation: 222
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Thu Jun 27, 2013 1:00 pm Post subject: |
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Anyone else has problem with "Tiny EXE" trainer, under WinXPSP3?
(WinXP is up-to-date - all windows updates).
I got this:
"Your system must have Cheat Engine installed to be able to use this trainer"
Under Win7 (up-to-date) it works.
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Gniarf Grandmaster Cheater Supreme
Reputation: 43
Joined: 12 Mar 2012 Posts: 1285
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Posted: Thu Jun 27, 2013 2:37 pm Post subject: |
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| mgr.inz.Player wrote: | Anyone else has problem with "Tiny EXE" trainer, under WinXPSP3?
(WinXP is up-to-date - all windows updates).
I got this:
"Your system must have Cheat Engine installed to be able to use this trainer" | I fired up a very very old xpsp3 junker just for you... (500MHz CPU)
Got "access violation ok to risk corruption/cancel to quit" at startup. Clicking Ok results in a crash. Hmm...Apparently my cpu doesn't like | Code: | | 00405861=cheatengine-i386.exe+5861 LDMXCSR DWORD PTR SS:[EBP-4] | Nopped that, made a dummy tiny trainer, ran it -> "You must have Cheat Engine installed...". Ah so that's not only mgr.inz.Player's machine.
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mgr.inz.Player I post too much
Reputation: 222
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Thu Jun 27, 2013 3:11 pm Post subject: |
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HRESULT is: 80070002
Severity: Failure (8)
Facility: Storage (7)
Code: 2 (2)
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Gniarf Grandmaster Cheater Supreme
Reputation: 43
Joined: 12 Mar 2012 Posts: 1285
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Posted: Fri Jun 28, 2013 4:52 am Post subject: |
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Looks like there is bug in the way the "Add address" and "Change address" dialogs handle of unicode module names. Ie: Let's consider a module named "闇夜に踊れ.exe". If I add a static address from this module to the cheat table vie the scan result window, its address is resolved correctly. However when I edit its properties the module name becomes "?Ŗ?ɗx??.exe", which is no longer resolved.
If I restore the correct module name, it is still not resolved.
Also if I paste 闇夜に踊れ.exe (with or without quotes) in the add address manually dialog, the resulting memrec shows "(闇夜に踊れ.exe)" in the address column as if CE were unable to resolve this address.
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Dark Byte Site Admin
Reputation: 471
Joined: 09 May 2003 Posts: 25833 Location: The netherlands
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Posted: Fri Jun 28, 2013 8:19 am Post subject: |
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mgr.inz.Player, there's a new tiny.dat in the svn.
I also noticed I forgot to upload the last fix for the 32-bit ce, so I'll add that fix to it as well
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mgr.inz.Player I post too much
Reputation: 222
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Fri Jun 28, 2013 9:17 am Post subject: |
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Thanks.
Another bug:
psrlq mm0,01
psrlq mm1,01
db 0F 73 D0 01 //psrlq mm0,01
db 0F 73 D1 01 //psrlq mm1,01
Question. Is it possible to use 64bit registers like this:
mov rax,5555555544444444
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Dark Byte Site Admin
Reputation: 471
Joined: 09 May 2003 Posts: 25833 Location: The netherlands
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Posted: Fri Jun 28, 2013 9:27 am Post subject: |
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fixed in the svn.
And yes, mov rax,5555555544444444 is a valid instruction
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mgr.inz.Player I post too much
Reputation: 222
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Fri Jun 28, 2013 9:34 am Post subject: |
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OK, but this won't work:
and rax,5555555544444444
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Dark Byte Site Admin
Reputation: 471
Joined: 09 May 2003 Posts: 25833 Location: The netherlands
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Posted: Fri Jun 28, 2013 9:39 am Post subject: |
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correct yes, there is no "and rax,imm64"
only rax,imm32 where it will get sign extended
to and a 64-bit register you need to use another 64-bit register
mov rax,5555555544444444
mov rbx,5555555544444444
and rax,rbx
or a memory address
and rax,[addresswithvalue]
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mgr.inz.Player I post too much
Reputation: 222
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Fri Jun 28, 2013 9:42 am Post subject: |
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OK, I used dirty trick:
| Code: | and rax,[@f]
db EB 08
@@:
dq 5555555544444444 |
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Dark Byte Site Admin
Reputation: 471
Joined: 09 May 2003 Posts: 25833 Location: The netherlands
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Posted: Fri Jun 28, 2013 9:49 am Post subject: |
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that works, I use the same trick when the user wants to jump or call outside the 32-bit range
(I have uploaded a fixed version so stringlist.Code works now in 32-bit and should be able to deal with XP tiny trainers as well, and a few extra minor bugfixes, including one recifense posted in the beta section)
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Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping |
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