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[HELP] Debugger Doesn't Work

 
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Amami De Kaito
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PostPosted: Thu May 23, 2013 10:35 pm    Post subject: [HELP] Debugger Doesn't Work Reply with quote

I'm trying debugger game is The Incredible Adventure of Van Helsing.

But no show assemble code. Please Help.



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Dark Byte
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PostPosted: Fri May 24, 2013 2:40 am    Post subject: Reply with quote

Before debugging click view->threadlist and expand the first thread
Can you confirm that all DR* registers are 0?
If not, one thing you can try (that will cause a crash eventually) is go to settings->debugger settings and disable the option that says to not override existing breakpoints

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Amami De Kaito
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PostPosted: Fri May 24, 2013 6:59 am    Post subject: Reply with quote

I check Threadlist, All dr* is 0 but not debugger in game.
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Dark Byte
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PostPosted: Fri May 24, 2013 7:06 am    Post subject: Reply with quote

Try the veh debugger interface in settings (don't forget to restart ce after changing that setting)

and make sure you have no plugins loaded that might interfere (e.g forced injection will not work properly on 64-bit targets)

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Amami De Kaito
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PostPosted: Fri May 24, 2013 7:32 am    Post subject: Reply with quote

VEH Debugger is doesn't work


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Gissel
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PostPosted: Mon May 27, 2013 1:42 pm    Post subject: Reply with quote

Having exatly same problem, can't use windows debugger(keeps crashing)

using VEH debugger, finds nothing
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Dark Byte
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PostPosted: Mon May 27, 2013 2:25 pm    Post subject: Reply with quote

Try attaching the debugger with the processlist and wait a minute before using "find what writes/accesses this address"
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TsTg
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PostPosted: Thu May 30, 2013 5:51 pm    Post subject: Reply with quote

try using 'Use hardware Breakpoints' instead of int3 instructions, while keep using the VEH debugger, and enable breakpoint overriding, then restart CE, if it still doesn't work, the game might have anti-debug protection.

And for you address you can also try find out 'what writes' instead of 'what accesses'.
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Dark Byte
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PostPosted: Thu May 30, 2013 6:44 pm    Post subject: Reply with quote

I tried it myself and vehdebug works fine on this game (64-bit)
(offline character)

The debugger just has a problem that if you open the settings window and click ok, you can not debug anymore till you restart ce (so if you set vehdebug, restart ce first before attaching the debugger)
And don't even try using it in combination of the forcedinjection plugin

a secondary problem is that the vehdebugger gives the ready signal before all threads have been enumerated, which is why I recommend wait a minute after attach before using a debug option (especially on slower systems)

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