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Get pointers from dissected data?

 
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hitmetwice
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PostPosted: Fri May 17, 2013 5:46 am    Post subject: Get pointers from dissected data? Reply with quote

I just found this really usefull feture of CE "Structure dissect".
And I found tons of addresses that aree usefull to me, so I want to get the base pointers for them.
What I have looks pretty much like this:
http://szemelyesintegracio.mediacenter11.hu/trainers/unit_structures_in_aox.jpg

So is there any way around the Pointerscanner/the "manual method"?
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pox911
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PostPosted: Fri May 17, 2013 9:45 am    Post subject: This post has 1 review(s) Reply with quote

the thing about structure disect is that its all data in the same area. Basicly all you have to do is pointer scan the very first address. Notice on the left side the 00000,00004,00008, etc? After the pointer scan of the first address, this the value you would add to the pointer so basicly you only have to the do the pointer scan once.


For example, if you pointer scan that and it comes out to be
750>984>8>0
then for the next address you would just copy and paste the same code end edit the last one to be
750>984>8>4
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hitmetwice
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PostPosted: Fri May 17, 2013 4:24 pm    Post subject: Reply with quote

oh that's ggod to know. But is there any way around restarting my game a million times to get the pointer? I just thought that there might be a way because CE now has a big buch of information about what I'm looking for.

And a last super important question:
Say, I found the health of my unit and display it in the structure dissect thingy.
The list will start at [my address]+0 (wich is the health).
To make sure to get all the information I need to subtract a specific value from the address like this guy did:
http://szemelyesintegracio.mediacenter11.hu/trainers/unit_structures_in_aox.jpg
he used -4.
How do I know where the unitaddress starts?
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jucce
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PostPosted: Sat May 18, 2013 7:03 pm    Post subject: Reply with quote

hitmetwice wrote:
And a last super important question:
Say, I found the health of my unit and display it in the structure dissect thingy.
The list will start at [my address]+0 (wich is the health).
To make sure to get all the information I need to subtract a specific value from the address like this guy did:
http://szemelyesintegracio.mediacenter11.hu/trainers/unit_structures_in_aox.jpg
he used -4.
How do I know where the unitaddress starts?
You mean that you have the address of unit n+x but want the address of unit n (the first unit in the list)? Or do you mean that you have the address of health but there are other unit stats before that (you have a pointer to the middle of the structure)?
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hitmetwice
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PostPosted: Sun May 19, 2013 10:25 pm    Post subject: Reply with quote

Yes, exactly. I have the address of the health as first entry in the list.
But there are more entries before that one. I want to know what value I have to subtract from the health address, to get the list to even display all the values that come before the health.
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jucce
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PostPosted: Thu May 23, 2013 10:05 am    Post subject: Reply with quote

hitmetwice wrote:
Yes, exactly. I have the address of the health as first entry in the list.
But there are more entries before that one. I want to know what value I have to subtract from the health address, to get the list to even display all the values that come before the health.
Well you can manually inspect the memory region. For example look at where the structure ends, does another come right after, in that case what does it start with? Also is there a fixed offset that all values in the structure are positioned at, in that case where does that pattern start/end? Also try doing things ingame that change other stats than health (for the same character), which values in the structure change?
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