Posted: Sat Mar 23, 2013 11:58 am Post subject: Lua Functions in a trainer..
Hey,
Is it possible to execute Lua Functions that are written inside the trainer.
E.g
You have CEMemo,
And you wrote in the CEMemo, Print(1).
Is it possible to add a button to execute the written function without it being defined in Lua Script already?
I can execute auto assemblers, but LUA (unless I do LuaCall, but its not useful because its limited)
This works for Auto Assembler
Code:
local strings = control_getCaption(UDF1_CEMemo1)
local auto = autoAssemble
auto(strings);
_________________
I'm rusty and getting older, help me re-learn lua.
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