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Ashar Advanced Cheater
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Joined: 27 Jun 2011 Posts: 98
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Posted: Tue Feb 19, 2013 6:25 am Post subject: Please Add Null String Values |
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| Is there any way you could add this to the list of value types we can search for, a recent game 'darkout' stores all its values as null strings, and CE is unable to look for them, ive had to use artmoney instead, but i much prefer CE, its much faster, and allows tabs for multiple searches, artmoney is much slower and has a more clumsy UI.
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Chris12 Expert Cheater
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Joined: 27 Apr 2012 Posts: 103
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Posted: Tue Feb 19, 2013 7:20 am Post subject: |
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I don't think I get what you meant A null string is either '' or '\0'.
Could you give an example on how such a search should look like?
I could write you a Lua script that allows searching for such a type if you want.
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Dark Byte Site Admin
Reputation: 471
Joined: 09 May 2003 Posts: 25835 Location: The netherlands
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Posted: Tue Feb 19, 2013 8:06 am Post subject: |
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Post the bytes these "Null strings" are build up with and what the corresponding value is
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Ashar Advanced Cheater
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Joined: 27 Jun 2011 Posts: 98
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Posted: Tue Feb 19, 2013 5:12 pm Post subject: |
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hmm, odd i tried searching for all types with CE for numbers of stack items, but never got results, but if i search for the value as null string in artmoney, then paste into CE and set string it seems to work, not sure why it didnt work the first time, either way, seems it works with CE if selecting string. NVM, problem solved, you can delete this post.
I wasnt the only one, another person made a post about darkout, and couldn't find values with CE, and had to use artmoney for null strings.
BTW, Artmoney lists the value type as: Null string 5 bytes
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Dark Byte Site Admin
Reputation: 471
Joined: 09 May 2003 Posts: 25835 Location: The netherlands
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Posted: Tue Feb 19, 2013 5:32 pm Post subject: |
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Perhaps the address you're looking for was not in the region scanned.
By default cheat engine skips mem_mapped memory, but some things (like emulators) do use it
Also, the default option in ce is to not scan read only memory. If the address you're looking for is in readonly memory (e.g part of the games code) then it won't find it, unless you tick that option (or make it grey)
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