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Modern Warfare 3 Singleplayer Addresses [Updated 17.May]

 
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Womanizer
Grandmaster Cheater
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Joined: 30 May 2009
Posts: 958

PostPosted: Wed Apr 18, 2012 7:15 am    Post subject: Modern Warfare 3 Singleplayer Addresses [Updated 17.May] Reply with quote

These addies can help you a bit in making hacks. These are really easy to find but still if you are going to make a hack, these can help you quite a bit. If you are going to post a trainer when using these addies, please credit me. Thanks!

The addresses were scanned with cheatengine!

THESE ARE OUTDATED ADDRESSES! They will NOT work!

Version 1.7.413 addresses:
Code:

Primary Clip:  - 137E698
Primary Ammo:  - 137E620
Secondary Clip:  - 137E6BC
Secondary Ammo:  - 137E620
Claymores:  - 137E6C8
C4:  - 137E6D4
Gravity:  - 1C59BC4
Jump Height:  - 1C5A084 (if used correctly, you can make a super jump hack.)
FOV:  - A73098

Money Address
Money address isn't static, so that means the address will change everytime you go and play another round.
Scan range should be from 1A00000  to  1BFFFFF

Health & Armor Address
Healh and Armor isn't static, that means the address will change everytime you go and play another round.
Scan range for Armor is from 1A00000  to  1BFFFFF
Scan range for Health is unknown for now.


Version 1.5.388 addresses:
Code:

Primary Clip:  - 1381D3C
Primary Ammo:  - 1381CA0
Secondary Clip:  - 1381D3C
Secondary Ammo:  - 1381CB8
Claymores:  - 1381D30
C4:  - 1381D3C
Gravity:  - 1C5C984
Jump Height:  - 1C5CE44 (if used correctly, you can make a super jump hack.)
FOV:  - 1C56318

Money Address
Money address isn't static, so that means the address will change everytime you go and play another round.
Scan range should be from 1A00000  to  1BFFFFF

Health & Armor Address
Healh and Armor isn't static, that means the address will change everytime you go and play another round.
Scan range for Armor is from 1A00000  to  1BFFFFF
Scan range for Health is unknown for now.


XP Address
Code:
Getting xp address is very easy. First make sure you have some experience already. (For example you have 19031). You scan the experience and then kill some more enemies and write down the next number. Repeat to when you have only one address. You can use that to change the experience to whatever you'd like. Watchout though. Don't put too much or you could freeze your level.

Why does my address keep changing?
-Because the address isn't static and you can only do it (for now) with cheatengine at one time use.


Don't know how to use these? Click here to find out!

More addresses on the way![/b]



Last edited by Womanizer on Sat Aug 11, 2012 9:23 am; edited 6 times in total
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Womanizer
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PostPosted: Fri Apr 20, 2012 10:22 am    Post subject: Reply with quote

Added three new addresses! Enjoy.

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Igor
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Joined: 04 Apr 2012
Posts: 145

PostPosted: Fri Apr 20, 2012 10:44 am    Post subject: Re: Modern Warfare 3 Singleplayer Addresses [Updated 20.Apri Reply with quote

Womanizer wrote:

Gravity: - 1C5C984
Jump Height: - 1C5CE44 (if used correctly, you can make a super jump hack.)


How did you find Gravity and Jump Height Adreeses. I mean how you scan these address.
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Womanizer
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Posts: 958

PostPosted: Fri Apr 20, 2012 12:14 pm    Post subject: Reply with quote

By using memory view. Its kinda hard for me to explain, but I just found it randomly.

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rampant_uterus
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Posts: 137

PostPosted: Thu May 10, 2012 6:08 pm    Post subject: Reply with quote

are primary and secondary clip supposed to be the same address?
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Womanizer
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PostPosted: Thu May 17, 2012 11:07 am    Post subject: Reply with quote

No. They work separately.

Updated addresses for the latest version for MW3

Added a new ~how to get xp address~ thing

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coolman++
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Joined: 19 Jul 2012
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Location: Saudi Arabia

PostPosted: Tue Jul 24, 2012 2:23 am    Post subject: Reply with quote

these are outdated now and no longer work
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Womanizer
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Joined: 30 May 2009
Posts: 958

PostPosted: Tue Aug 07, 2012 11:16 am    Post subject: Reply with quote

coolman++ wrote:
these are outdated now and no longer work


I haven't been active on MW3 lately. If you guys want I can update the addresses. Its a no prob for me.

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BreakinGods
How do I cheat?
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PostPosted: Tue Jan 08, 2013 10:46 pm    Post subject: Re: Modern Warfare 3 Singleplayer Addresses [Updated 17.May] Reply with quote

Extremely useful thanks :]
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mars_742
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Joined: 11 May 2013
Posts: 6

PostPosted: Sun May 12, 2013 2:23 am    Post subject: Reply with quote

what happen for mw3 they tolld what the pach for lan will be rrleazed but nothing happen ?
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whydontlose
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PostPosted: Wed Jul 30, 2014 8:03 pm    Post subject: Reply with quote

If you have got address of ver1.0 please sent it to me
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GlenMcD
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Joined: 24 Mar 2025
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PostPosted: Mon Mar 24, 2025 6:44 pm    Post subject: Build ID 714198 08 Sep 2023 addresses Reply with quote

Following are a few addresses I worked out for the above build. I've started building lua scripts, looking to do more in this area. My latest script is triggered on w key (walking) and what it does is transfer all except one bullet from any guns player has, into the gun in #1 slot. Thus rather than buy ammo, I collect ammo from fallen guns, and this builds up a stockpile in my #1 weapon, which is typically barret 50 sniper rifle. Placed in current ammo so no need to reload.

Static addresses in this build:

Field of View 01C57828

"SETDVAR" section 0096F494: Various variables that are loaded on map load, but retained if you select "reload" on current map and thus is the only way to make use of these. "TIMESCALE" is in here, but to use live there is a much better way, see below.

corpseCount 337EB541: poke this with "0" string and then reload the current map. Reverts any time you load a different map but retained and used if you use "reload". Poking with 0 means dead enemies disappear quickly. I just find them annoying when they hang around.

Timescale 01C4762C: This is a float variable, by default is 1.0 for normal speed play. You can change this during play in solo survival, also in coop survival if you are the host. Setting to numbers higher than 1 results in faster play, including higher frequency sounds. So 2.0 will play at double speed. Numbers less than 1.0 result in slow motion play, including lower frequency sound generation. When the going gets tough, switching to slow play makes it much easier to stay alive, also difficult jumps can be much easier in slow motion. Boring bits you can now speed up, I typically bind a key to set speeds to 8 for speedup, and about five different <1 speeds down to 0.05. One of the most useful MW3 hacks I've ever experienced. This is quite seperate to "speedhack" and actually, it's possible to use both of these timing variables at same time, but there is little point in using speedhack if you control timescale.

Cash on hand (view only): 23DC88C4:
If you want to change your cash on hand, you'll need to search for the other places as they are not static.

AI Animator:
01C5FAC8
01C5FAD8
These are words (2 byte numbers), set to 0 to freeze AI and 1 for normal animations. This has an immediate effect on all soldiers, juggs and dogs. Helicopters are not affected. An enemy that is already walking towards you may on some occasions continue to do so (especially juggs) but they won't start shooting you. Useful for allowing you time to setup things (such as weapons glitch) so that you don't get shot or finish the current level while busy. Also useful at wave starts, for discovering exactly where enemies spawn. On some maps such as Dome and Mission, there are locations where you can snipe spawned enemies the instant they are spawned. Even better, often the "extra" enemies spawned, get spawned in same location immediately!! This can make for every quick waves.

weapon types and magazine ammo counts
0138209C: 2 byte number weapon type in first weapon slot. Weapon type in 2nd weapon is 8 bytes above this address. Magazine ammo count for first weapon is 4 bytes above the weapon type word, ie 013820A0. Thus, there are in total a series of 15 groups of 8 bytes, consisting of weapon type in bytes 1 and 2, and magazine ammo count in bytes 5 and 6. The magazine ammo count both readable and writable. I use these addresses in the lua script decribed above.

weapon types:
These are 2 byte values. They are listed in many places but here is what I worked out:

$03 = frag grenades
$13 = sentry gun
$14 = C4 explosives
$19 = Five Seven pistol 10
$1A = USP .45 0C
$1B = MP412 06
$1C = Desert Eagle 08
$1D = .44 Magnum 06
$1E = p99 0C
$1F = G18 14
$20 = Skorpion 14
$21 = MP9 20
$22 = fmg9 24
$23 = MP5
$24 = UMP45
$25 = mp7
$26 = pm9
$27 = pp90m1
$28 = P90
$29 = M60 LMG
$2A = PKP Pecheneg LMG
$2B = MK46 LMG
$2C = LW86 LMG
$2D = MG36 light machine gun (LMG)
$2E = M4A1 assault rifle
$2F = M16A4 assault rifle, xx300000 = red/standard dot site
$30 = SCAR-L assault rifle
$31 = ACR68 assault rifle
$32 = AK47 assault rifle
$33 = FAD assault rifle
$34 = G36C assault rifle
$35 = CM901 assault rifle
$36 = MK 14 assault rifle
$37 = Type 95 assault rifle
$38 = Model 1887 shotgun
$39 = USAS 12 shotgun
$3A = SPAS-12
$3B = KSG
$3C = Striker
$3D = AA-21
$3E = MSR sniper rifle
$3F = Dragunov sniper rifle
$40 = RSASS sniper rifle
$41 = L118a
$42 = AS50
$43 = Barrett
$44 = claymores
$48 = flash grenades

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Glen
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