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Couple of suggestions

 
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Pokiaka
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PostPosted: Thu May 17, 2012 12:17 am    Post subject: Couple of suggestions Reply with quote

Personally I found few things that could improve my workflow:

1) Option to sort the list in the Pointer Scan's window (clicking on the column to sort the list by it).
it can help because sometimes you already know the first offset or something like that so you can find what you're looking for much more easily then you would have.

2) When you're trying to find a pointer, I think it would be better to have a button (maybe in the "Extra Information" window) that will search the `easy guess` so we won't have to right click it, copy, go to CE main window, select hex, paste, search.

3) Be able to right click on search results and add them as pointer. or something similar, just stuff to save time. (on one address it's maybe not that needed, but when you receive 100~ addresses from an `easy guess` search, it could REALLY help).

Hope you agree Wink
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Dark Byte
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PostPosted: Thu May 17, 2012 5:23 am    Post subject: Reply with quote

1: Sorting that list will take as long as a rescan multiplied by the number of results
You can do a rescan for the specific startoffset though

2: Rightclick the register that holds the value instead, it will copy the value in instead
Also, the easy guess is extremely unreliable. It's better to just use "address you where looking at"-offset
I might put that in though (6.3)

3: That's not a good way of doing a search for a pointers.
You really shouldn't bother writing down a pointer until you have found a full path (green address)
When you find 100 addresses from the 'easy guess' (assuming it's correct for once) you need to find what accesses all 100 of them (max 4 at a time) and then go from there (on each one, as long as it's accessed. Preferable the top address, but sometimes it can also be a lower address)

But I might be able to add a small helper tool that helps you keep track of the offsets instead of a bunch of "more info" windows

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Pokiaka
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PostPosted: Thu May 17, 2012 8:24 am    Post subject: Reply with quote

I agree, managing it would be perfection.
Would be great Smile good luck.
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g4m3rxx
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PostPosted: Fri May 18, 2012 11:48 am    Post subject: Reply with quote

can u implement a pause button for the debugger????
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Dark Byte
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PostPosted: Fri May 18, 2012 11:53 am    Post subject: Reply with quote

debug->break
or just hit any breakpoint

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g4m3rxx
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PostPosted: Fri May 18, 2012 11:56 am    Post subject: Reply with quote

i'm a noob to CE
i dn't know what break point actually means

cn u pls help
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igor
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PostPosted: Fri May 18, 2012 1:25 pm    Post subject: Reply with quote

g4m3rxx wrote:
i'm a noob to CE
i dn't know what break point actually means

cn u pls help
in memory viewer, in debug menu you find break option to pause the current game.
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g4m3rxx
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PostPosted: Sat May 19, 2012 3:58 am    Post subject: Reply with quote

okkzz,,,,, I wl check this
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