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dataskin How do I cheat?
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Joined: 16 Jan 2012 Posts: 4
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Posted: Mon Jan 16, 2012 2:12 pm Post subject: Error while compiling the latest SVN source code |
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Ive got an error when trying to build cheatengine.lpi with Lazarus 0.9.31
CEFuncProc.pas(63,56) Error: Data element too large
this is the line of code in CEFuncProc:
TGroupAddressArray=array [0..999999] of TGroupAddress;
What should I do?
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25791 Location: The netherlands
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Posted: Mon Jan 16, 2012 2:30 pm Post subject: |
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Rebuild lazarus in release build instead of the debug build you normally get when installed
Or change the 999999 to 9
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dataskin How do I cheat?
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Joined: 16 Jan 2012 Posts: 4
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Posted: Mon Jan 16, 2012 2:49 pm Post subject: |
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thanks for a quick response..
ive changed the project build type from debug-nomt to release in project properties->build modes..
it didnt helped...after ive run the build process again - it didnt changed anything.. still - the same message about data being too large..
so ive changed 999999 to 9 and it fixed the problem, however after a while i've got another error:
"LuaDebug.pas(102,56) Error: identifier idents no member "FltSave"
"
Line: c:=ptruint(@debuggerthread.CurrentThread.context.FltSave.XmmRegisters[xmmreg]);
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25791 Location: The netherlands
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Posted: Mon Jan 16, 2012 3:29 pm Post subject: |
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just comment that line out for now, it's a 64bit line and i havn't ported that part to 32bit yet
Also,i meant rebuild lazarus, not ce
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25791 Location: The netherlands
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Posted: Mon Jan 16, 2012 3:36 pm Post subject: |
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just comment that line out for now, it's a 64bit line and i havn't ported that part to 32bit yet
Also,i meant rebuild lazarus, not ce
_________________
Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping |
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