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Greatest idea ever: "Dragon Age Origins 2"

 
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Phox
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PostPosted: Thu Nov 24, 2011 1:38 pm    Post subject: Greatest idea ever: "Dragon Age Origins 2" Reply with quote

1. No voice acted character (voice act your own character if you care so much)
2. Play as a grey warden in the first blight 400 years before the events of Dragon Age origins 1.
3. Obviously, make the game less of a "mass effect 2 medieval mode" and more of a "dragon age origins with improved graphics, more places, larger cities, more open ended exploration, and more awesome"
4. Drop Dragon Age 2. Let's be real, the game wasn't a real sequel. Remove all DA2 content from the Dragon Age wiki, and basically pretend it never happened. Dragon Age Origins 2 will be the "official" sequel to Dragon Age Origins 1.

I should totally be in charge of Bioware.


Last edited by Phox on Thu Dec 01, 2011 11:11 am; edited 2 times in total
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Channel GannoK
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PostPosted: Thu Nov 24, 2011 1:41 pm    Post subject: Reply with quote

I'd give this man a promotion from being a janitor to box boy.

Gratz

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Up2Admin
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PostPosted: Thu Nov 24, 2011 2:07 pm    Post subject: Reply with quote

I agree with everything except for 1.
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Phox
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PostPosted: Thu Nov 24, 2011 2:37 pm    Post subject: Reply with quote

Up2Admin wrote:
I agree with everything except for 1.
There were two big problems with DA2's voice acted main character. The character usually said something very different then the text you clicked on, and the npc's reaction to what you said wasn't based the text or what you said. All it was based on was the little icon that defined what emotion it represented. It was always the "heroic" choice, the "jokester" choice, and the "asshole" choice, Whereas in Origins the impact that your words had were actually based upon your words.
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Up2Admin
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PostPosted: Thu Nov 24, 2011 4:57 pm    Post subject: Reply with quote

Phox wrote:
Up2Admin wrote:
I agree with everything except for 1.
There were two big problems with DA2's voice acted main character. The character usually said something very different then the text you clicked on, and the npc's reaction to what you said wasn't based the text or what you said. All it was based on was the little icon that defined what emotion it represented. It was always the "heroic" choice, the "jokester" choice, and the "asshole" choice, Whereas in Origins the impact that your words had were actually based upon your words.
So why not voice act each choice? This isn't Elder Scrolls...
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Phox
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PostPosted: Thu Nov 24, 2011 9:31 pm    Post subject: Reply with quote

Up2Admin wrote:
Phox wrote:
Up2Admin wrote:
I agree with everything except for 1.
There were two big problems with DA2's voice acted main character. The character usually said something very different then the text you clicked on, and the npc's reaction to what you said wasn't based the text or what you said. All it was based on was the little icon that defined what emotion it represented. It was always the "heroic" choice, the "jokester" choice, and the "asshole" choice, Whereas in Origins the impact that your words had were actually based upon your words.
So why not voice act each choice? This isn't Elder Scrolls...
You're forgetting that these people who are making these games are idiots. That would be too complicated. A non voice acted main character is much simpler.
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Phox
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PostPosted: Thu Dec 01, 2011 11:13 am    Post subject: Reply with quote

Bump.
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Killor1
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PostPosted: Thu Dec 01, 2011 2:55 pm    Post subject: This post has 1 review(s) Reply with quote

Yes
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